2419 lines
		
	
	
		
			58 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			2419 lines
		
	
	
		
			58 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /**
 | |
|  **      ==============================
 | |
|  **       O           O      O   OOOO
 | |
|  **       O           O     O O  O   O
 | |
|  **       O           O     O O  O   O
 | |
|  **       OOOO   OOOO O     OOO  OOOO
 | |
|  **       O   O       O    O   O O   O
 | |
|  **       O   O       O    O   O O   O
 | |
|  **       OOOO        OOOO O   O OOOO
 | |
|  **      ==============================
 | |
|  **      Dr. Stefan Bosse http://www.bsslab.de
 | |
|  **
 | |
|  **      COPYRIGHT: THIS SOFTWARE, EXECUTABLE AND SOURCE CODE IS OWNED
 | |
|  **                 BY THE AUTHOR(S).
 | |
|  **                 THIS SOURCE CODE MAY NOT BE COPIED, EXTRACTED,
 | |
|  **                 MODIFIED, OR OTHERWISE USED IN A CONTEXT
 | |
|  **                 OUTSIDE OF THE SOFTWARE SYSTEM.
 | |
|  **
 | |
|  **    $AUTHORS:     Christopher Jeffrey and contributors, Stefan Bosse
 | |
|  **    $INITIAL:     (C) 2013-2015, Christopher Jeffrey and contributors
 | |
|  **    $MODIFIED:    by sbosse (2016-2017)
 | |
|  **    $REVESIO:     1.1.6
 | |
|  **
 | |
|  **    $INFO:
 | |
|  **
 | |
|  **    screen.js - screen node for blessed
 | |
|  **
 | |
|  **     Added:
 | |
|  **       - Round-Robin focus shift on tabulator key press event. Requires <box>.options.focus=true
 | |
|  **         setting for selectable boxes.
 | |
|  **
 | |
|  **    $ENDOFINFO
 | |
|  */
 | |
| 
 | |
| /**
 | |
|  * Modules
 | |
|  */
 | |
| var Comp = Require('com/compat');
 | |
| 
 | |
| var path = Require('path')
 | |
|   , fs = Require('fs')
 | |
|   , cp = Require('child_process');
 | |
| 
 | |
| var colors = Require('term/colors')
 | |
|   , program = Require('term/program')
 | |
|   , unicode = Require('term/unicode');
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| 
 | |
| var nextTick = global.setImmediate || process.nextTick.bind(process);
 | |
| 
 | |
| var helpers = Require('term/helpers');
 | |
| 
 | |
| var Node = Require('term/widgets/node');
 | |
| var Log = Require('term/widgets/log');
 | |
| var Element = Require('term/widgets/element');
 | |
| var Box = Require('term/widgets/box');
 | |
| 
 | |
| /**
 | |
|  * Screen
 | |
|  */
 | |
| 
 | |
| function Screen(options) {
 | |
|   var self = this;
 | |
| 
 | |
|   if (!instanceOf(this,Node)) {
 | |
|     return new Screen(options);
 | |
|   }
 | |
| 
 | |
|   Screen.bind(this);
 | |
| 
 | |
|   options = options || {};
 | |
|   if (options.rsety && options.listen) {
 | |
|     options = { program: options };
 | |
|   }
 | |
| 
 | |
|   this.program = options.program;
 | |
|   if (!this.program) {
 | |
|     this.program = program({
 | |
|       input: options.input,
 | |
|       output: options.output,
 | |
|       log: options.log,
 | |
|       debug: options.debug,
 | |
|       dump: options.dump,
 | |
|       terminal: options.terminal || options.term,
 | |
|       resizeTimeout: options.resizeTimeout,
 | |
|       forceUnicode: options.forceUnicode,
 | |
|       tput: true,
 | |
|       buffer: true,
 | |
|       zero: true
 | |
|     });
 | |
|   } else {
 | |
|     this.program.setupTput();
 | |
|     this.program.useBuffer = true;
 | |
|     this.program.zero = true;
 | |
|     this.program.options.resizeTimeout = options.resizeTimeout;
 | |
|     if (options.forceUnicode != null) {
 | |
|       this.program.tput.features.unicode = options.forceUnicode;
 | |
|       this.program.tput.unicode = options.forceUnicode;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   
 | |
|   this.tput = this.program.tput;
 | |
| 
 | |
|   Node.call(this, options);
 | |
| 
 | |
|   this.autoPadding = options.autoPadding !== false;
 | |
|   this.tabc = Array((options.tabSize || 4) + 1).join(' ');
 | |
|   this.dockBorders = options.dockBorders;
 | |
|   // use terminal reset code to hide cursor
 | |
|   this.forceCursor = options.forceCursor;
 | |
|   
 | |
|   this.ignoreLocked = options.ignoreLocked || [];
 | |
| 
 | |
|   this._unicode = this.tput.unicode || this.tput.numbers.U8 === 1;
 | |
|   this.fullUnicode = this.options.fullUnicode && this._unicode;
 | |
| 
 | |
|   this.dattr = ((0 << 18) | (0x1ff << 9)) | 0x1ff;
 | |
| 
 | |
|   this.renders = 0;
 | |
|   this.position = {
 | |
|     left: this.left = this.aleft = this.rleft = 0,
 | |
|     right: this.right = this.aright = this.rright = 0,
 | |
|     top: this.top = this.atop = this.rtop = 0,
 | |
|     bottom: this.bottom = this.abottom = this.rbottom = 0,
 | |
|     get height() { return self.height; },
 | |
|     get width() { return self.width; }
 | |
|   };
 | |
| 
 | |
|   this.ileft = 0;
 | |
|   this.itop = 0;
 | |
|   this.iright = 0;
 | |
|   this.ibottom = 0;
 | |
|   this.iheight = 0;
 | |
|   this.iwidth = 0;
 | |
| 
 | |
|   this.padding = {
 | |
|     left: 0,
 | |
|     top: 0,
 | |
|     right: 0,
 | |
|     bottom: 0
 | |
|   };
 | |
| 
 | |
|   this.hover = null;
 | |
|   this.history = [];
 | |
|   this.clickable = [];
 | |
|   this.keyable = [];
 | |
|   this.grabKeys = false;
 | |
|   this.lockKeys = false;
 | |
|   this.focused;
 | |
|   this._buf = '';
 | |
| 
 | |
|   this._ci = -1;
 | |
| 
 | |
|   if (options.title) {
 | |
|     this.title = options.title;
 | |
|   }
 | |
| 
 | |
|   options.cursor = options.cursor || {
 | |
|     artificial: options.artificialCursor,
 | |
|     shape: options.cursorShape,
 | |
|     blink: options.cursorBlink,
 | |
|     color: options.cursorColor
 | |
|   };
 | |
| 
 | |
|   this.cursor = {
 | |
|     artificial: options.cursor.artificial || false,
 | |
|     shape: options.cursor.shape || 'block',
 | |
|     blink: options.cursor.blink || false,
 | |
|     color: options.cursor.color || null,
 | |
|     _set: false,
 | |
|     _state: 1,
 | |
|     _hidden: true
 | |
|   };
 | |
| 
 | |
|   this.program.on('resize', function() {
 | |
|     self.alloc();
 | |
|     self.render();
 | |
|     (function emit(el) {
 | |
|       el.emit('resize');
 | |
|       el.children.forEach(emit);
 | |
|     })(self);
 | |
|   });
 | |
| 
 | |
|   this.program.on('focus', function() {
 | |
|     self.emit('focus');
 | |
|   });
 | |
| 
 | |
|   this.program.on('blur', function() {
 | |
|     self.emit('blur');
 | |
|   });
 | |
| 
 | |
|   this.program.on('warning', function(text) {
 | |
|     self.emit('warning', text);
 | |
|   });
 | |
| 
 | |
|   this.on('newListener', function fn(type) {
 | |
|     if (type === 'keypress' || type.indexOf('key ') === 0 || type === 'mouse') {
 | |
|       if (type === 'keypress' || type.indexOf('key ') === 0) self._listenKeys();
 | |
|       if (type === 'mouse') self._listenMouse();
 | |
|     }
 | |
|     if (type === 'mouse'
 | |
|       || type === 'click'
 | |
|       || type === 'mouseover'
 | |
|       || type === 'mouseout'
 | |
|       || type === 'mousedown'
 | |
|       || type === 'mouseup'
 | |
|       || type === 'mousewheel'
 | |
|       || type === 'wheeldown'
 | |
|       || type === 'wheelup'
 | |
|       || type === 'mousemove') {
 | |
|       self._listenMouse();
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   this.setMaxListeners(Infinity);
 | |
| 
 | |
|   this.enter();
 | |
| 
 | |
|   this.postEnter();
 | |
| }
 | |
| 
 | |
| Screen.global = null;
 | |
| 
 | |
| Screen.total = 0;
 | |
| 
 | |
| Screen.instances = [];
 | |
| 
 | |
| Screen.bind = function(screen) {
 | |
|   if (!Screen.global) {
 | |
|     Screen.global = screen;
 | |
|   }
 | |
| 
 | |
|   if (!~Screen.instances.indexOf(screen)) {
 | |
|     Screen.instances.push(screen);
 | |
|     screen.index = Screen.total;
 | |
|     Screen.total++;
 | |
|   }
 | |
| 
 | |
|   if (Screen._bound) return;
 | |
|   Screen._bound = true;
 | |
| 
 | |
|   process.on('uncaughtException', Screen._exceptionHandler = function(err) {
 | |
|     if (process.listeners('uncaughtException').length > 1) {
 | |
|       return;
 | |
|     }
 | |
|     Screen.instances.slice().forEach(function(screen) {
 | |
|       screen.destroy();
 | |
|     });
 | |
|     err = err || new Error('Uncaught Exception.');
 | |
|     console.error(err.stack ? err.stack + '' : err + '');
 | |
|     nextTick(function() {
 | |
|       process.exit(1);
 | |
|     });
 | |
|   });
 | |
| 
 | |
|   ['SIGTERM', 'SIGINT', 'SIGQUIT'].forEach(function(signal) {
 | |
|     var name = '_' + signal.toLowerCase() + 'Handler';
 | |
|     process.on(signal, Screen[name] = function() {
 | |
|       if (process.listeners(signal).length > 1) {
 | |
|         return;
 | |
|       }
 | |
|       nextTick(function() {
 | |
|         process.exit(0);
 | |
|       });
 | |
|     });
 | |
|   });
 | |
| 
 | |
|   process.on('exit', Screen._exitHandler = function() {
 | |
|     Screen.instances.slice().forEach(function(screen) {
 | |
|       screen.destroy();
 | |
|     });
 | |
|   });
 | |
| };
 | |
| 
 | |
| //Screen.prototype.__proto__ = Node.prototype;
 | |
| inheritPrototype(Screen,Node);
 | |
| 
 | |
| Screen.prototype.type = 'screen';
 | |
| /* Depricated
 | |
| Screen.prototype.__defineGetter__('title', function() {
 | |
|   return this.program.title;
 | |
| });
 | |
| 
 | |
| Screen.prototype.__defineSetter__('title', function(title) {
 | |
|   return this.program.title = title;
 | |
| });
 | |
| 
 | |
| Screen.prototype.__defineGetter__('terminal', function() {
 | |
|   return this.program.terminal;
 | |
| });
 | |
| 
 | |
| Screen.prototype.__defineSetter__('terminal', function(terminal) {
 | |
|   this.setTerminal(terminal);
 | |
|   return this.program.terminal;
 | |
| });
 | |
| */
 | |
| defineGetter(Screen,'title', function() {
 | |
|   return this.program.title;
 | |
| });
 | |
| defineSetter(Screen,'title', function(title) {
 | |
|   return this.program.title = title;
 | |
| });
 | |
| 
 | |
| defineGetter(Screen,'terminal', function() {
 | |
|   return this.program.terminal;
 | |
| });
 | |
| defineSetter(Screen,'terminal', function(terminal) {
 | |
|   this.setTerminal(terminal);
 | |
|   return this.program.terminal;
 | |
| });
 | |
| /*
 | |
| 
 | |
| Object.defineProperty(Screen.prototype,'title',{
 | |
|   get: function () {
 | |
|     return this.program.title;  
 | |
|   },
 | |
|   set: function (title) {
 | |
|     return this.program.title = title;
 | |
|   }
 | |
| });
 | |
| Object.defineProperty(Screen.prototype,'terminal',{
 | |
|   get: function () {
 | |
|     return this.program.terminal;  
 | |
|   },
 | |
|   set: function (terminal) {
 | |
|     this.setTerminal(terminal);
 | |
|     return this.program.terminal;
 | |
|   }
 | |
| });
 | |
| */
 | |
| Screen.prototype.setTerminal = function(terminal) {
 | |
|   var entered = !!this.program.isAlt;
 | |
|   if (entered) {
 | |
|     this._buf = '';
 | |
|     this.program._buf = '';
 | |
|     this.leave();
 | |
|   }
 | |
|   this.program.setTerminal(terminal);
 | |
|   this.tput = this.program.tput;
 | |
|   if (entered) {
 | |
|     this.enter();
 | |
|   }
 | |
| };
 | |
| 
 | |
| 
 | |
| Screen.prototype.enter = function() {
 | |
|   if (this.program.isAlt) return;
 | |
|   if (!this.cursor._set) {
 | |
|     if (this.options.cursor.shape) {
 | |
|       this.cursorShape(this.cursor.shape, this.cursor.blink);
 | |
|     }
 | |
|     if (this.options.cursor.color) {
 | |
|       this.cursorColor(this.cursor.color);
 | |
|     }
 | |
|   }
 | |
|   if (process.platform === 'win32') {
 | |
|     try {
 | |
|       cp.execSync('cls', { stdio: 'ignore', timeout: 1000 });
 | |
|     } catch (e) {
 | |
|       ;
 | |
|     }
 | |
|   }
 | |
|   this.program.alternateBuffer();
 | |
|   this.program.put.keypad_xmit();
 | |
|   this.program.csr(0, this.height - 1);
 | |
|   this.program.hideCursor();
 | |
|   this.program.cup(0, 0);
 | |
|   // We need this for tmux now:
 | |
|   if (this.tput.strings.ena_acs) {
 | |
|     this.program._write(this.tput.enacs());
 | |
|   }
 | |
|   this.alloc();
 | |
| };
 | |
| 
 | |
| Screen.prototype.leave = function() {
 | |
|   if (!this.program.isAlt) return;
 | |
|   this.program.put.keypad_local();
 | |
|   if (this.program.scrollTop !== 0
 | |
|       || this.program.scrollBottom !== this.rows - 1) {
 | |
|     this.program.csr(0, this.height - 1);
 | |
|   }
 | |
|   // XXX For some reason if alloc/clear() is before this
 | |
|   // line, it doesn't work on linux console.
 | |
|   this.program.showCursor();
 | |
|   this.alloc();
 | |
|   if (this._listenedMouse) {
 | |
|     this.program.disableMouse();
 | |
|   }
 | |
|   this.program.normalBuffer();
 | |
|   if (this.cursor._set) this.cursorReset();
 | |
|   this.program.flush();
 | |
|   if (process.platform === 'win32') {
 | |
|     try {
 | |
|       cp.execSync('cls', { stdio: 'ignore', timeout: 1000 });
 | |
|     } catch (e) {
 | |
|       ;
 | |
|     }
 | |
|   }
 | |
| };
 | |
| 
 | |
| Screen.prototype.postEnter = function() {
 | |
|   var self = this;
 | |
|   if (this.options.debug) {
 | |
|     this.debugLog = new Log({
 | |
|       screen: this,
 | |
|       parent: this,
 | |
|       hidden: true,
 | |
|       draggable: true,
 | |
|       left: 'center',
 | |
|       top: 'center',
 | |
|       width: '30%',
 | |
|       height: '30%',
 | |
|       border: 'line',
 | |
|       label: ' {bold}Debug Log{/bold} ',
 | |
|       tags: true,
 | |
|       keys: true,
 | |
|       vi: true,
 | |
|       mouse: true,
 | |
|       scrollbar: {
 | |
|         ch: ' ',
 | |
|         track: {
 | |
|           bg: 'yellow'
 | |
|         },
 | |
|         style: {
 | |
|           inverse: true
 | |
|         }
 | |
|       }
 | |
|     });
 | |
| 
 | |
|     this.debugLog.toggle = function() {
 | |
|       if (self.debugLog.hidden) {
 | |
|         self.saveFocus();
 | |
|         self.debugLog.show();
 | |
|         self.debugLog.setFront();
 | |
|         self.debugLog.focus();
 | |
|       } else {
 | |
|         self.debugLog.hide();
 | |
|         self.restoreFocus();
 | |
|       }
 | |
|       self.render();
 | |
|     };
 | |
| 
 | |
|     this.debugLog.key(['q', 'escape'], self.debugLog.toggle);
 | |
|     this.key('f12', self.debugLog.toggle);
 | |
|   }
 | |
| 
 | |
|   if (this.options.warnings) {
 | |
|     this.on('warning', function(text) {
 | |
|       var warning = new Box({
 | |
|         screen: self,
 | |
|         parent: self,
 | |
|         left: 'center',
 | |
|         top: 'center',
 | |
|         width: 'shrink',
 | |
|         padding: 1,
 | |
|         height: 'shrink',
 | |
|         align: 'center',
 | |
|         valign: 'middle',
 | |
|         border: 'line',
 | |
|         label: ' {red-fg}{bold}WARNING{/} ',
 | |
|         content: '{bold}' + text + '{/bold}',
 | |
|         tags: true
 | |
|       });
 | |
|       self.render();
 | |
|       var timeout = setTimeout(function() {
 | |
|         warning.destroy();
 | |
|         self.render();
 | |
|       }, 1500);
 | |
|       if (timeout.unref) {
 | |
|         timeout.unref();
 | |
|       }
 | |
|     });
 | |
|   }
 | |
| };
 | |
| 
 | |
| Screen.prototype._destroy = Screen.prototype.destroy;
 | |
| Screen.prototype.destroy = function() {
 | |
|   if (!this.program) return;
 | |
|   this.leave();
 | |
| 
 | |
|   var index = Screen.instances.indexOf(this);
 | |
|   if (~index) {
 | |
|     Screen.instances.splice(index, 1);
 | |
|     Screen.total--;
 | |
| 
 | |
|     Screen.global = Screen.instances[0];
 | |
| 
 | |
|     if (Screen.total === 0) {
 | |
|       Screen.global = null;
 | |
| 
 | |
|       process.removeListener('uncaughtException', Screen._exceptionHandler);
 | |
|       process.removeListener('SIGTERM', Screen._sigtermHandler);
 | |
|       process.removeListener('SIGINT', Screen._sigintHandler);
 | |
|       process.removeListener('SIGQUIT', Screen._sigquitHandler);
 | |
|       process.removeListener('exit', Screen._exitHandler);
 | |
|       delete Screen._exceptionHandler;
 | |
|       delete Screen._sigtermHandler;
 | |
|       delete Screen._sigintHandler;
 | |
|       delete Screen._sigquitHandler;
 | |
|       delete Screen._exitHandler;
 | |
| 
 | |
|       delete Screen._bound;
 | |
|     }
 | |
| 
 | |
|     this.destroyed = true;
 | |
|     this.emit('destroy');
 | |
|     this._destroy();
 | |
|   }
 | |
| 
 | |
|   this.program.destroy();
 | |
| };
 | |
| 
 | |
| Screen.prototype.log = function() {
 | |
|   return this.program.log.apply(this.program, arguments);
 | |
| };
 | |
| 
 | |
| Screen.prototype.debug = function() {
 | |
|   if (this.debugLog) {
 | |
|     this.debugLog.log.apply(this.debugLog, arguments);
 | |
|   }
 | |
|   return this.program.debug.apply(this.program, arguments);
 | |
| };
 | |
| 
 | |
| Screen.prototype._listenMouse = function(el) {
 | |
|   var self = this;
 | |
| 
 | |
|   if (el && !~this.clickable.indexOf(el)) {
 | |
|     el.clickable = true;
 | |
|     this.clickable.push(el);
 | |
|   }
 | |
| 
 | |
|   if (this._listenedMouse) return;
 | |
|   this._listenedMouse = true;
 | |
| 
 | |
|   this.program.enableMouse();
 | |
|   if (this.options.sendFocus) {
 | |
|     this.program.setMouse({ sendFocus: true }, true);
 | |
|   }
 | |
| 
 | |
|   this.on('render', function() {
 | |
|     self._needsClickableSort = true;
 | |
|   });
 | |
| 
 | |
|   this.program.on('mouse', function(data) {
 | |
|     if (self.lockKeys) return;
 | |
| 
 | |
|     if (self._needsClickableSort) {
 | |
|       self.clickable = helpers.hsort(self.clickable);
 | |
|       self._needsClickableSort = false;
 | |
|     }
 | |
| 
 | |
|     var i = 0
 | |
|       , el
 | |
|       , set
 | |
|       , pos;
 | |
| 
 | |
|     for (; i < self.clickable.length; i++) {
 | |
|       el = self.clickable[i];
 | |
| 
 | |
|       if (el.detached || !el.visible) {
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       // if (self.grabMouse && self.focused !== el
 | |
|       //     && !el.hasAncestor(self.focused)) continue;
 | |
| 
 | |
|       pos = el.lpos;
 | |
|       if (!pos) continue;
 | |
| 
 | |
|       if (data.x >= pos.xi && data.x < pos.xl
 | |
|           && data.y >= pos.yi && data.y < pos.yl) {
 | |
|         el.emit('mouse', data);
 | |
|         if (data.action === 'mousedown') {
 | |
|           self.mouseDown = el;
 | |
|         } else if (data.action === 'mouseup') {
 | |
|           (self.mouseDown || el).emit('click', data);
 | |
|           self.mouseDown = null;
 | |
|         } else if (data.action === 'mousemove') {
 | |
|           if (self.hover && el.index > self.hover.index) {
 | |
|             set = false;
 | |
|           }
 | |
|           if (self.hover !== el && !set) {
 | |
|             if (self.hover) {
 | |
|               self.hover.emit('mouseout', data);
 | |
|             }
 | |
|             el.emit('mouseover', data);
 | |
|             self.hover = el;
 | |
|           }
 | |
|           set = true;
 | |
|         }
 | |
|         el.emit(data.action, data);
 | |
|         break;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // Just mouseover?
 | |
|     if ((data.action === 'mousemove'
 | |
|         || data.action === 'mousedown'
 | |
|         || data.action === 'mouseup')
 | |
|         && self.hover
 | |
|         && !set) {
 | |
|       self.hover.emit('mouseout', data);
 | |
|       self.hover = null;
 | |
|     }
 | |
| 
 | |
|     self.emit('mouse', data);
 | |
|     self.emit(data.action, data);
 | |
|   });
 | |
| 
 | |
|   // Autofocus highest element.
 | |
|   // this.on('element click', function(el, data) {
 | |
|   //   var target;
 | |
|   //   do {
 | |
|   //     if (el.clickable === true && el.options.autoFocus !== false) {
 | |
|   //       target = el;
 | |
|   //     }
 | |
|   //   } while (el = el.parent);
 | |
|   //   if (target) target.focus();
 | |
|   // });
 | |
| 
 | |
|   // Autofocus elements with the appropriate option.
 | |
|   this.on('element click', function(el) {
 | |
|     if (el.clickable === true && el.options.autoFocus !== false) {
 | |
|       el.focus();
 | |
|     }
 | |
|   });
 | |
| };
 | |
| 
 | |
| Screen.prototype.enableMouse = function(el) {
 | |
|   this._listenMouse(el);
 | |
| };
 | |
| 
 | |
| Screen.prototype._listenKeys = function(el) {
 | |
|   var self = this;
 | |
| 
 | |
|   if (el && !~this.keyable.indexOf(el)) {
 | |
|     el.keyable = true;
 | |
|     this.keyable.push(el);
 | |
|   }
 | |
| 
 | |
|   if (this._listenedKeys) return;
 | |
|   this._listenedKeys = true;
 | |
| 
 | |
|   // NOTE: The event emissions used to be reversed:
 | |
|   // element + screen
 | |
|   // They are now:
 | |
|   // screen + element
 | |
|   // After the first keypress emitted, the handler
 | |
|   // checks to make sure grabKeys, lockKeys, and focused
 | |
|   // weren't changed, and handles those situations appropriately.
 | |
|   this.program.on('keypress', function(ch, key) {
 | |
|     if (key.name == 'tab') {
 | |
|       /* Round-Robin focus shift of top-level boxes -- find
 | |
|       ** currently focussed box by iterating over children list.
 | |
|       ** Maybe it is a child of a top-level box itself!
 | |
|       */ 
 | |
|       //console.log(self.focused.type)
 | |
|       self.program.hideCursor(self.forceCursor);
 | |
|       var last=self.focused;
 | |
|       var first=undefined;
 | |
|       var next=undefined;
 | |
|       for (var c in self.children) {
 | |
|         var child=self.children[c];
 | |
|         if (first==undefined) first=child;
 | |
|         if (last==undefined && next==undefined && child && child.options && child.options.focus) next=child;
 | |
|         if (last && child==last) last=undefined;
 | |
|         if (last && child[last.type]==last) last=undefined;
 | |
|       }
 | |
|       if (!next) next=first;
 | |
|       if (next) next.focus();
 | |
|       self.render();
 | |
|       return;
 | |
|     }
 | |
|     if (self.lockKeys && !~self.ignoreLocked.indexOf(key.full)) {
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     var focused = self.focused
 | |
|       , grabKeys = self.grabKeys;
 | |
| 
 | |
|     if (!grabKeys || ~self.ignoreLocked.indexOf(key.full)) {
 | |
|       self.emit('keypress', ch, key);
 | |
|       self.emit('key ' + key.full, ch, key);
 | |
|     }
 | |
| 
 | |
|     // If something changed from the screen key handler, stop.
 | |
|     if (self.grabKeys !== grabKeys || self.lockKeys) {
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     if (focused && focused.keyable) {
 | |
|       focused.emit('keypress', ch, key);
 | |
|       focused.emit('key ' + key.full, ch, key);
 | |
|     }
 | |
|   });
 | |
| };
 | |
| 
 | |
| Screen.prototype.enableKeys = function(el) {
 | |
|   this._listenKeys(el);
 | |
| };
 | |
| 
 | |
| Screen.prototype.enableInput = function(el) {
 | |
|   this._listenMouse(el);
 | |
|   this._listenKeys(el);
 | |
| };
 | |
| 
 | |
| Screen.prototype._initHover = function() {
 | |
|   var self = this;
 | |
| 
 | |
|   if (this._hoverText) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   this._hoverText = new Box({
 | |
|     screen: this,
 | |
|     left: 0,
 | |
|     top: 0,
 | |
|     tags: false,
 | |
|     height: 'shrink',
 | |
|     width: 'shrink',
 | |
|     border: 'line',
 | |
|     style: {
 | |
|       border: {
 | |
|         fg: 'default'
 | |
|       },
 | |
|       bg: 'default',
 | |
|       fg: 'default'
 | |
|     }
 | |
|   });
 | |
| 
 | |
|   this.on('mousemove', function(data) {
 | |
|     if (self._hoverText.detached) return;
 | |
|     self._hoverText.rleft = data.x + 1;
 | |
|     self._hoverText.rtop = data.y;
 | |
|     self.render();
 | |
|   });
 | |
| 
 | |
|   this.on('element mouseover', function(el, data) {
 | |
|     if (!el._hoverOptions) return;
 | |
|     self._hoverText.parseTags = el.parseTags;
 | |
|     self._hoverText.setContent(el._hoverOptions.text);
 | |
|     self.append(self._hoverText);
 | |
|     self._hoverText.rleft = data.x + 1;
 | |
|     self._hoverText.rtop = data.y;
 | |
|     self.render();
 | |
|   });
 | |
| 
 | |
|   this.on('element mouseout', function() {
 | |
|     if (self._hoverText.detached) return;
 | |
|     self._hoverText.detach();
 | |
|     self.render();
 | |
|   });
 | |
| 
 | |
|   // XXX This can cause problems if the
 | |
|   // terminal does not support allMotion.
 | |
|   // Workaround: check to see if content is set.
 | |
|   this.on('element mouseup', function(el) {
 | |
|     if (!self._hoverText.getContent()) return;
 | |
|     if (!el._hoverOptions) return;
 | |
|     self.append(self._hoverText);
 | |
|     self.render();
 | |
|   });
 | |
| };
 | |
| 
 | |
| /* Depricated
 | |
| Screen.prototype.__defineGetter__('cols', function() {
 | |
|   return this.program.cols;
 | |
| });
 | |
| 
 | |
| Screen.prototype.__defineGetter__('rows', function() {
 | |
|   return this.program.rows;
 | |
| });
 | |
| 
 | |
| Screen.prototype.__defineGetter__('width', function() {
 | |
|   return this.program.cols;
 | |
| });
 | |
| 
 | |
| Screen.prototype.__defineGetter__('height', function() {
 | |
|   return this.program.rows;
 | |
| });
 | |
| */
 | |
| Object.defineProperty(Screen.prototype,'cols',{
 | |
|   get: function () {
 | |
|     return this.program.cols;
 | |
|   },
 | |
| });
 | |
| Object.defineProperty(Screen.prototype,'rows',{
 | |
|   get: function () {
 | |
|     return this.program.rows;
 | |
|   },
 | |
| });
 | |
| Object.defineProperty(Screen.prototype,'width',{
 | |
|   get: function () {
 | |
|     return this.program.cols;
 | |
|   },
 | |
| });
 | |
| Object.defineProperty(Screen.prototype,'height',{
 | |
|   get: function () {
 | |
|     return this.program.rows;
 | |
|   },
 | |
| });
 | |
| 
 | |
| Screen.prototype.alloc = function(dirty) {
 | |
|   var x, y;
 | |
| 
 | |
|   this.lines = [];
 | |
|   for (y = 0; y < this.rows; y++) {
 | |
|     this.lines[y] = [];
 | |
|     for (x = 0; x < this.cols; x++) {
 | |
|       this.lines[y][x] = [this.dattr, ' '];
 | |
|     }
 | |
|     this.lines[y].dirty = !!dirty;
 | |
|   }
 | |
| 
 | |
|   this.olines = [];
 | |
|   for (y = 0; y < this.rows; y++) {
 | |
|     this.olines[y] = [];
 | |
|     for (x = 0; x < this.cols; x++) {
 | |
|       this.olines[y][x] = [this.dattr, ' '];
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   this.program.clear();
 | |
| };
 | |
| 
 | |
| Screen.prototype.realloc = function() {
 | |
|   return this.alloc(true);
 | |
| };
 | |
| 
 | |
| Screen.prototype.render = function() {
 | |
|   var self = this;
 | |
| 
 | |
|   if (this.destroyed) return;
 | |
| 
 | |
|   this.emit('prerender');
 | |
| 
 | |
|   this._borderStops = {};
 | |
| 
 | |
|   // TODO: Possibly get rid of .dirty altogether.
 | |
|   // TODO: Could possibly drop .dirty and just clear the `lines` buffer every
 | |
|   // time before a screen.render. This way clearRegion doesn't have to be
 | |
|   // called in arbitrary places for the sake of clearing a spot where an
 | |
|   // element used to be (e.g. when an element moves or is hidden). There could
 | |
|   // be some overhead though.
 | |
|   // this.screen.clearRegion(0, this.cols, 0, this.rows);
 | |
|   this._ci = 0;
 | |
|   this.children.forEach(function(el) {
 | |
|     el.index = self._ci++;
 | |
|     //el._rendering = true;
 | |
|     el.render();
 | |
|     //el._rendering = false;
 | |
|   });
 | |
|   this._ci = -1;
 | |
| 
 | |
|   if (this.screen.dockBorders) {
 | |
|     this._dockBorders();
 | |
|   }
 | |
| 
 | |
|   this.draw(0, this.lines.length - 1);
 | |
| 
 | |
|   // XXX Workaround to deal with cursor pos before the screen has rendered and
 | |
|   // lpos is not reliable (stale).
 | |
|   if (this.focused && this.focused._updateCursor) {
 | |
|     this.focused._updateCursor(true);
 | |
|   }
 | |
| 
 | |
|   this.renders++;
 | |
| 
 | |
|   this.emit('render');
 | |
| };
 | |
| 
 | |
| Screen.prototype.blankLine = function(ch, dirty) {
 | |
|   var out = [];
 | |
|   for (var x = 0; x < this.cols; x++) {
 | |
|     out[x] = [this.dattr, ch || ' '];
 | |
|   }
 | |
|   out.dirty = dirty;
 | |
|   return out;
 | |
| };
 | |
| 
 | |
| Screen.prototype.insertLine = function(n, y, top, bottom) {
 | |
|   // if (y === top) return this.insertLineNC(n, y, top, bottom);
 | |
| 
 | |
|   if (!this.tput.strings.change_scroll_region
 | |
|       || !this.tput.strings.delete_line
 | |
|       || !this.tput.strings.insert_line) return;
 | |
| 
 | |
|   this._buf += this.tput.csr(top, bottom);
 | |
|   this._buf += this.tput.cup(y, 0);
 | |
|   this._buf += this.tput.il(n);
 | |
|   this._buf += this.tput.csr(0, this.height - 1);
 | |
| 
 | |
|   var j = bottom + 1;
 | |
| 
 | |
|   while (n--) {
 | |
|     this.lines.splice(y, 0, this.blankLine());
 | |
|     this.lines.splice(j, 1);
 | |
|     this.olines.splice(y, 0, this.blankLine());
 | |
|     this.olines.splice(j, 1);
 | |
|   }
 | |
| };
 | |
| 
 | |
| Screen.prototype.deleteLine = function(n, y, top, bottom) {
 | |
|   // if (y === top) return this.deleteLineNC(n, y, top, bottom);
 | |
| 
 | |
|   if (!this.tput.strings.change_scroll_region
 | |
|       || !this.tput.strings.delete_line
 | |
|       || !this.tput.strings.insert_line) return;
 | |
| 
 | |
|   this._buf += this.tput.csr(top, bottom);
 | |
|   this._buf += this.tput.cup(y, 0);
 | |
|   this._buf += this.tput.dl(n);
 | |
|   this._buf += this.tput.csr(0, this.height - 1);
 | |
| 
 | |
|   var j = bottom + 1;
 | |
| 
 | |
|   while (n--) {
 | |
|     this.lines.splice(j, 0, this.blankLine());
 | |
|     this.lines.splice(y, 1);
 | |
|     this.olines.splice(j, 0, this.blankLine());
 | |
|     this.olines.splice(y, 1);
 | |
|   }
 | |
| };
 | |
| 
 | |
| // This is how ncurses does it.
 | |
| // Scroll down (up cursor-wise).
 | |
| // This will only work for top line deletion as opposed to arbitrary lines.
 | |
| Screen.prototype.insertLineNC = function(n, y, top, bottom) {
 | |
|   if (!this.tput.strings.change_scroll_region
 | |
|       || !this.tput.strings.delete_line) return;
 | |
| 
 | |
|   this._buf += this.tput.csr(top, bottom);
 | |
|   this._buf += this.tput.cup(top, 0);
 | |
|   this._buf += this.tput.dl(n);
 | |
|   this._buf += this.tput.csr(0, this.height - 1);
 | |
| 
 | |
|   var j = bottom + 1;
 | |
| 
 | |
|   while (n--) {
 | |
|     this.lines.splice(j, 0, this.blankLine());
 | |
|     this.lines.splice(y, 1);
 | |
|     this.olines.splice(j, 0, this.blankLine());
 | |
|     this.olines.splice(y, 1);
 | |
|   }
 | |
| };
 | |
| 
 | |
| // This is how ncurses does it.
 | |
| // Scroll up (down cursor-wise).
 | |
| // This will only work for bottom line deletion as opposed to arbitrary lines.
 | |
| Screen.prototype.deleteLineNC = function(n, y, top, bottom) {
 | |
|   if (!this.tput.strings.change_scroll_region
 | |
|       || !this.tput.strings.delete_line) return;
 | |
| 
 | |
|   this._buf += this.tput.csr(top, bottom);
 | |
|   this._buf += this.tput.cup(bottom, 0);
 | |
|   this._buf += Array(n + 1).join('\n');
 | |
|   this._buf += this.tput.csr(0, this.height - 1);
 | |
| 
 | |
|   var j = bottom + 1;
 | |
| 
 | |
|   while (n--) {
 | |
|     this.lines.splice(j, 0, this.blankLine());
 | |
|     this.lines.splice(y, 1);
 | |
|     this.olines.splice(j, 0, this.blankLine());
 | |
|     this.olines.splice(y, 1);
 | |
|   }
 | |
| };
 | |
| 
 | |
| Screen.prototype.insertBottom = function(top, bottom) {
 | |
|   return this.deleteLine(1, top, top, bottom);
 | |
| };
 | |
| 
 | |
| Screen.prototype.insertTop = function(top, bottom) {
 | |
|   return this.insertLine(1, top, top, bottom);
 | |
| };
 | |
| 
 | |
| Screen.prototype.deleteBottom = function(top, bottom) {
 | |
|   return this.clearRegion(0, this.width, bottom, bottom);
 | |
| };
 | |
| 
 | |
| Screen.prototype.deleteTop = function(top, bottom) {
 | |
|   // Same as: return this.insertBottom(top, bottom);
 | |
|   return this.deleteLine(1, top, top, bottom);
 | |
| };
 | |
| 
 | |
| // Parse the sides of an element to determine
 | |
| // whether an element has uniform cells on
 | |
| // both sides. If it does, we can use CSR to
 | |
| // optimize scrolling on a scrollable element.
 | |
| // Not exactly sure how worthwile this is.
 | |
| // This will cause a performance/cpu-usage hit,
 | |
| // but will it be less or greater than the
 | |
| // performance hit of slow-rendering scrollable
 | |
| // boxes with clean sides?
 | |
| Screen.prototype.cleanSides = function(el) {
 | |
|   var pos = el.lpos;
 | |
| 
 | |
|   if (!pos) {
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   if (pos._cleanSides != null) {
 | |
|     return pos._cleanSides;
 | |
|   }
 | |
| 
 | |
|   if (pos.xi <= 0 && pos.xl >= this.width) {
 | |
|     return pos._cleanSides = true;
 | |
|   }
 | |
| 
 | |
|   if (this.options.fastCSR) {
 | |
|     // Maybe just do this instead of parsing.
 | |
|     if (pos.yi < 0) return pos._cleanSides = false;
 | |
|     if (pos.yl > this.height) return pos._cleanSides = false;
 | |
|     if (this.width - (pos.xl - pos.xi) < 40) {
 | |
|       return pos._cleanSides = true;
 | |
|     }
 | |
|     return pos._cleanSides = false;
 | |
|   }
 | |
| 
 | |
|   if (!this.options.smartCSR) {
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   // The scrollbar can't update properly, and there's also a
 | |
|   // chance that the scrollbar may get moved around senselessly.
 | |
|   // NOTE: In pratice, this doesn't seem to be the case.
 | |
|   // if (this.scrollbar) {
 | |
|   //   return pos._cleanSides = false;
 | |
|   // }
 | |
| 
 | |
|   // Doesn't matter if we're only a height of 1.
 | |
|   // if ((pos.yl - el.ibottom) - (pos.yi + el.itop) <= 1) {
 | |
|   //   return pos._cleanSides = false;
 | |
|   // }
 | |
| 
 | |
|   var yi = pos.yi + el.itop
 | |
|     , yl = pos.yl - el.ibottom
 | |
|     , first
 | |
|     , ch
 | |
|     , x
 | |
|     , y;
 | |
| 
 | |
|   if (pos.yi < 0) return pos._cleanSides = false;
 | |
|   if (pos.yl > this.height) return pos._cleanSides = false;
 | |
|   if (pos.xi - 1 < 0) return pos._cleanSides = true;
 | |
|   if (pos.xl > this.width) return pos._cleanSides = true;
 | |
| 
 | |
|   for (x = pos.xi - 1; x >= 0; x--) {
 | |
|     if (!this.olines[yi]) break;
 | |
|     first = this.olines[yi][x];
 | |
|     for (y = yi; y < yl; y++) {
 | |
|       if (!this.olines[y] || !this.olines[y][x]) break;
 | |
|       ch = this.olines[y][x];
 | |
|       if (ch[0] !== first[0] || ch[1] !== first[1]) {
 | |
|         return pos._cleanSides = false;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   for (x = pos.xl; x < this.width; x++) {
 | |
|     if (!this.olines[yi]) break;
 | |
|     first = this.olines[yi][x];
 | |
|     for (y = yi; y < yl; y++) {
 | |
|       if (!this.olines[y] || !this.olines[y][x]) break;
 | |
|       ch = this.olines[y][x];
 | |
|       if (ch[0] !== first[0] || ch[1] !== first[1]) {
 | |
|         return pos._cleanSides = false;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return pos._cleanSides = true;
 | |
| };
 | |
| 
 | |
| Screen.prototype._dockBorders = function() {
 | |
|   var lines = this.lines
 | |
|     , stops = this._borderStops
 | |
|     , i
 | |
|     , y
 | |
|     , x
 | |
|     , ch;
 | |
| 
 | |
|   // var keys, stop;
 | |
|   //
 | |
|   // keys = Object.keys(this._borderStops)
 | |
|   //   .map(function(k) { return +k; })
 | |
|   //   .sort(function(a, b) { return a - b; });
 | |
|   //
 | |
|   // for (i = 0; i < keys.length; i++) {
 | |
|   //   y = keys[i];
 | |
|   //   if (!lines[y]) continue;
 | |
|   //   stop = this._borderStops[y];
 | |
|   //   for (x = stop.xi; x < stop.xl; x++) {
 | |
| 
 | |
|   stops = Object.keys(stops)
 | |
|     .map(function(k) { return +k; })
 | |
|     .sort(function(a, b) { return a - b; });
 | |
| 
 | |
|   for (i = 0; i < stops.length; i++) {
 | |
|     y = stops[i];
 | |
|     if (!lines[y]) continue;
 | |
|     for (x = 0; x < this.width; x++) {
 | |
|       ch = lines[y][x][1];
 | |
|       if (angles[ch]) {
 | |
|         lines[y][x][1] = this._getAngle(lines, x, y);
 | |
|         lines[y].dirty = true;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| };
 | |
| 
 | |
| Screen.prototype._getAngle = function(lines, x, y) {
 | |
|   var angle = 0
 | |
|     , attr = lines[y][x][0]
 | |
|     , ch = lines[y][x][1];
 | |
| 
 | |
|   if (lines[y][x - 1] && langles[lines[y][x - 1][1]]) {
 | |
|     if (!this.options.ignoreDockContrast) {
 | |
|       if (lines[y][x - 1][0] !== attr) return ch;
 | |
|     }
 | |
|     angle |= 1 << 3;
 | |
|   }
 | |
| 
 | |
|   if (lines[y - 1] && uangles[lines[y - 1][x][1]]) {
 | |
|     if (!this.options.ignoreDockContrast) {
 | |
|       if (lines[y - 1][x][0] !== attr) return ch;
 | |
|     }
 | |
|     angle |= 1 << 2;
 | |
|   }
 | |
| 
 | |
|   if (lines[y][x + 1] && rangles[lines[y][x + 1][1]]) {
 | |
|     if (!this.options.ignoreDockContrast) {
 | |
|       if (lines[y][x + 1][0] !== attr) return ch;
 | |
|     }
 | |
|     angle |= 1 << 1;
 | |
|   }
 | |
| 
 | |
|   if (lines[y + 1] && dangles[lines[y + 1][x][1]]) {
 | |
|     if (!this.options.ignoreDockContrast) {
 | |
|       if (lines[y + 1][x][0] !== attr) return ch;
 | |
|     }
 | |
|     angle |= 1 << 0;
 | |
|   }
 | |
| 
 | |
|   // Experimental: fixes this situation:
 | |
|   // +----------+
 | |
|   //            | <-- empty space here, should be a T angle
 | |
|   // +-------+  |
 | |
|   // |       |  |
 | |
|   // +-------+  |
 | |
|   // |          |
 | |
|   // +----------+
 | |
|   // if (uangles[lines[y][x][1]]) {
 | |
|   //   if (lines[y + 1] && cdangles[lines[y + 1][x][1]]) {
 | |
|   //     if (!this.options.ignoreDockContrast) {
 | |
|   //       if (lines[y + 1][x][0] !== attr) return ch;
 | |
|   //     }
 | |
|   //     angle |= 1 << 0;
 | |
|   //   }
 | |
|   // }
 | |
| 
 | |
|   return angleTable[angle] || ch;
 | |
| };
 | |
| 
 | |
| Screen.prototype.draw = function(start, end) {
 | |
|   // this.emit('predraw');
 | |
| 
 | |
|   var x
 | |
|     , y
 | |
|     , line
 | |
|     , out
 | |
|     , ch
 | |
|     , data
 | |
|     , attr
 | |
|     , fg
 | |
|     , bg
 | |
|     , flags;
 | |
| 
 | |
|   var main = ''
 | |
|     , pre
 | |
|     , post;
 | |
| 
 | |
|   var clr
 | |
|     , neq
 | |
|     , xx;
 | |
| 
 | |
|   var lx = -1
 | |
|     , ly = -1
 | |
|     , o;
 | |
| 
 | |
|   var acs;
 | |
| 
 | |
|   if (this._buf) {
 | |
|     main += this._buf;
 | |
|     this._buf = '';
 | |
|   }
 | |
| 
 | |
|   for (y = start; y <= end; y++) {
 | |
|     line = this.lines[y];
 | |
|     o = this.olines[y];
 | |
| 
 | |
|     if (!line.dirty && !(this.cursor.artificial && y === this.program.y)) {
 | |
|       continue;
 | |
|     }
 | |
|     line.dirty = false;
 | |
| 
 | |
|     out = '';
 | |
|     attr = this.dattr;
 | |
| 
 | |
|     for (x = 0; x < line.length; x++) {
 | |
|       data = line[x][0];
 | |
|       ch = line[x][1];
 | |
| 
 | |
|       // Render the artificial cursor.
 | |
|       if (this.cursor.artificial
 | |
|           && !this.cursor._hidden
 | |
|           && this.cursor._state
 | |
|           && x === this.program.x
 | |
|           && y === this.program.y) {
 | |
|         var cattr = this._cursorAttr(this.cursor, data);
 | |
|         if (cattr.ch) ch = cattr.ch;
 | |
|         data = cattr.attr;
 | |
|       }
 | |
| 
 | |
|       // Take advantage of xterm's back_color_erase feature by using a
 | |
|       // lookahead. Stop spitting out so many damn spaces. NOTE: Is checking
 | |
|       // the bg for non BCE terminals worth the overhead?
 | |
|       if (this.options.useBCE
 | |
|           && ch === ' '
 | |
|           && (this.tput.bools.back_color_erase
 | |
|           || (data & 0x1ff) === (this.dattr & 0x1ff))
 | |
|           && ((data >> 18) & 8) === ((this.dattr >> 18) & 8)) {
 | |
|         clr = true;
 | |
|         neq = false;
 | |
| 
 | |
|         for (xx = x; xx < line.length; xx++) {
 | |
|           if (line[xx][0] !== data || line[xx][1] !== ' ') {
 | |
|             clr = false;
 | |
|             break;
 | |
|           }
 | |
|           if (line[xx][0] !== o[xx][0] || line[xx][1] !== o[xx][1]) {
 | |
|             neq = true;
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         if (clr && neq) {
 | |
|           lx = -1, ly = -1;
 | |
|           if (data !== attr) {
 | |
|             out += this.codeAttr(data);
 | |
|             attr = data;
 | |
|           }
 | |
|           out += this.tput.cup(y, x);
 | |
|           out += this.tput.el();
 | |
|           for (xx = x; xx < line.length; xx++) {
 | |
|             o[xx][0] = data;
 | |
|             o[xx][1] = ' ';
 | |
|           }
 | |
|           break;
 | |
|         }
 | |
| 
 | |
|         // If there's more than 10 spaces, use EL regardless
 | |
|         // and start over drawing the rest of line. Might
 | |
|         // not be worth it. Try to use ECH if the terminal
 | |
|         // supports it. Maybe only try to use ECH here.
 | |
|         // //if (this.tput.strings.erase_chars)
 | |
|         // if (!clr && neq && (xx - x) > 10) {
 | |
|         //   lx = -1, ly = -1;
 | |
|         //   if (data !== attr) {
 | |
|         //     out += this.codeAttr(data);
 | |
|         //     attr = data;
 | |
|         //   }
 | |
|         //   out += this.tput.cup(y, x);
 | |
|         //   if (this.tput.strings.erase_chars) {
 | |
|         //     // Use erase_chars to avoid erasing the whole line.
 | |
|         //     out += this.tput.ech(xx - x);
 | |
|         //   } else {
 | |
|         //     out += this.tput.el();
 | |
|         //   }
 | |
|         //   if (this.tput.strings.parm_right_cursor) {
 | |
|         //     out += this.tput.cuf(xx - x);
 | |
|         //   } else {
 | |
|         //     out += this.tput.cup(y, xx);
 | |
|         //   }
 | |
|         //   this.fillRegion(data, ' ',
 | |
|         //     x, this.tput.strings.erase_chars ? xx : line.length,
 | |
|         //     y, y + 1);
 | |
|         //   x = xx - 1;
 | |
|         //   continue;
 | |
|         // }
 | |
| 
 | |
|         // Skip to the next line if the
 | |
|         // rest of the line is already drawn.
 | |
|         // if (!neq) {
 | |
|         //   for (; xx < line.length; xx++) {
 | |
|         //     if (line[xx][0] !== o[xx][0] || line[xx][1] !== o[xx][1]) {
 | |
|         //       neq = true;
 | |
|         //       break;
 | |
|         //     }
 | |
|         //   }
 | |
|         //   if (!neq) {
 | |
|         //     attr = data;
 | |
|         //     break;
 | |
|         //   }
 | |
|         // }
 | |
|       }
 | |
| 
 | |
|       // Optimize by comparing the real output
 | |
|       // buffer to the pending output buffer.
 | |
|       if (data === o[x][0] && ch === o[x][1]) {
 | |
|         if (lx === -1) {
 | |
|           lx = x;
 | |
|           ly = y;
 | |
|         }
 | |
|         continue;
 | |
|       } else if (lx !== -1) {
 | |
|         if (this.tput.strings.parm_right_cursor) {
 | |
|           out += y === ly
 | |
|             ? this.tput.cuf(x - lx)
 | |
|             : this.tput.cup(y, x);
 | |
|         } else {
 | |
|           out += this.tput.cup(y, x);
 | |
|         }
 | |
|         lx = -1, ly = -1;
 | |
|       }
 | |
|       o[x][0] = data;
 | |
|       o[x][1] = ch;
 | |
| 
 | |
|       if (data !== attr) {
 | |
|         if (attr !== this.dattr) {
 | |
|           out += '\x1b[m';
 | |
|         }
 | |
|         if (data !== this.dattr) {
 | |
|           out += '\x1b[';
 | |
| 
 | |
|           bg = data & 0x1ff;
 | |
|           fg = (data >> 9) & 0x1ff;
 | |
|           flags = data >> 18;
 | |
| 
 | |
|           // bold
 | |
|           if (flags & 1) {
 | |
|             out += '1;';
 | |
|           }
 | |
| 
 | |
|           // underline
 | |
|           if (flags & 2) {
 | |
|             out += '4;';
 | |
|           }
 | |
| 
 | |
|           // blink
 | |
|           if (flags & 4) {
 | |
|             out += '5;';
 | |
|           }
 | |
| 
 | |
|           // inverse
 | |
|           if (flags & 8) {
 | |
|             out += '7;';
 | |
|           }
 | |
| 
 | |
|           // invisible
 | |
|           if (flags & 16) {
 | |
|             out += '8;';
 | |
|           }
 | |
| 
 | |
|           if (bg !== 0x1ff) {
 | |
|             bg = this._reduceColor(bg);
 | |
|             if (bg < 16) {
 | |
|               if (bg < 8) {
 | |
|                 bg += 40;
 | |
|               } else if (bg < 16) {
 | |
|                 bg -= 8;
 | |
|                 bg += 100;
 | |
|               }
 | |
|               out += bg + ';';
 | |
|             } else {
 | |
|               out += '48;5;' + bg + ';';
 | |
|             }
 | |
|           }
 | |
| 
 | |
|           if (fg !== 0x1ff) {
 | |
|             fg = this._reduceColor(fg);
 | |
|             if (fg < 16) {
 | |
|               if (fg < 8) {
 | |
|                 fg += 30;
 | |
|               } else if (fg < 16) {
 | |
|                 fg -= 8;
 | |
|                 fg += 90;
 | |
|               }
 | |
|               out += fg + ';';
 | |
|             } else {
 | |
|               out += '38;5;' + fg + ';';
 | |
|             }
 | |
|           }
 | |
| 
 | |
|           if (out[out.length - 1] === ';') out = out.slice(0, -1);
 | |
| 
 | |
|           out += 'm';
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       // If we find a double-width char, eat the next character which should be
 | |
|       // a space due to parseContent's behavior.
 | |
|       if (this.fullUnicode) {
 | |
|         // If this is a surrogate pair double-width char, we can ignore it
 | |
|         // because parseContent already counted it as length=2.
 | |
|         if (unicode.charWidth(line[x][1]) === 2) {
 | |
|           // NOTE: At cols=44, the bug that is avoided
 | |
|           // by the angles check occurs in widget-unicode:
 | |
|           // Might also need: `line[x + 1][0] !== line[x][0]`
 | |
|           // for borderless boxes?
 | |
|           if (x === line.length - 1 || angles[line[x + 1][1]]) {
 | |
|             // If we're at the end, we don't have enough space for a
 | |
|             // double-width. Overwrite it with a space and ignore.
 | |
|             ch = ' ';
 | |
|             o[x][1] = '\0';
 | |
|           } else {
 | |
|             // ALWAYS refresh double-width chars because this special cursor
 | |
|             // behavior is needed. There may be a more efficient way of doing
 | |
|             // this. See above.
 | |
|             o[x][1] = '\0';
 | |
|             // Eat the next character by moving forward and marking as a
 | |
|             // space (which it is).
 | |
|             o[++x][1] = '\0';
 | |
|           }
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       // Attempt to use ACS for supported characters.
 | |
|       // This is not ideal, but it's how ncurses works.
 | |
|       // There are a lot of terminals that support ACS
 | |
|       // *and UTF8, but do not declare U8. So ACS ends
 | |
|       // up being used (slower than utf8). Terminals
 | |
|       // that do not support ACS and do not explicitly
 | |
|       // support UTF8 get their unicode characters
 | |
|       // replaced with really ugly ascii characters.
 | |
|       // It is possible there is a terminal out there
 | |
|       // somewhere that does not support ACS, but
 | |
|       // supports UTF8, but I imagine it's unlikely.
 | |
|       // Maybe remove !this.tput.unicode check, however,
 | |
|       // this seems to be the way ncurses does it.
 | |
|       if (this.tput.strings.enter_alt_charset_mode
 | |
|           && !this.tput.brokenACS && (this.tput.acscr[ch] || acs)) {
 | |
|         // Fun fact: even if this.tput.brokenACS wasn't checked here,
 | |
|         // the linux console would still work fine because the acs
 | |
|         // table would fail the check of: this.tput.acscr[ch]
 | |
|         if (this.tput.acscr[ch]) {
 | |
|           if (acs) {
 | |
|             ch = this.tput.acscr[ch];
 | |
|           } else {
 | |
|             ch = this.tput.smacs()
 | |
|               + this.tput.acscr[ch];
 | |
|             acs = true;
 | |
|           }
 | |
|         } else if (acs) {
 | |
|           ch = this.tput.rmacs() + ch;
 | |
|           acs = false;
 | |
|         }
 | |
|       } else {
 | |
|         // U8 is not consistently correct. Some terminfo's
 | |
|         // terminals that do not declare it may actually
 | |
|         // support utf8 (e.g. urxvt), but if the terminal
 | |
|         // does not declare support for ACS (and U8), chances
 | |
|         // are it does not support UTF8. This is probably
 | |
|         // the "safest" way to do this. Should fix things
 | |
|         // like sun-color.
 | |
|         // NOTE: It could be the case that the $LANG
 | |
|         // is all that matters in some cases:
 | |
|         // if (!this.tput.unicode && ch > '~') {
 | |
|         if (!this.tput.unicode && this.tput.numbers.U8 !== 1 && ch > '~') {
 | |
|           ch = this.tput.utoa[ch] || '?';
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       out += ch;
 | |
|       attr = data;
 | |
|     }
 | |
| 
 | |
|     if (attr !== this.dattr) {
 | |
|       out += '\x1b[m';
 | |
|     }
 | |
| 
 | |
|     if (out) {
 | |
|       main += this.tput.cup(y, 0) + out;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (acs) {
 | |
|     main += this.tput.rmacs();
 | |
|     acs = false;
 | |
|   }
 | |
| 
 | |
|   if (main) {
 | |
|     pre = '';
 | |
|     post = '';
 | |
| 
 | |
|     pre += this.tput.sc();
 | |
|     post += this.tput.rc();
 | |
| 
 | |
|     if (!this.program.cursorHidden) {
 | |
|       pre += this.tput.civis();
 | |
|       post += this.tput.cnorm();
 | |
|     }
 | |
| 
 | |
|     // this.program.flush();
 | |
|     // this.program._owrite(pre + main + post);
 | |
|     this.program._write(pre + main + post);
 | |
|   }
 | |
| 
 | |
|   // this.emit('draw');
 | |
| };
 | |
| 
 | |
| Screen.prototype._reduceColor = function(color) {
 | |
|   return colors.reduce(color, this.tput.colors);
 | |
| };
 | |
| 
 | |
| // Convert an SGR string to our own attribute format.
 | |
| Screen.prototype.attrCode = function(code, cur, def) {
 | |
|   var flags = (cur >> 18) & 0x1ff
 | |
|     , fg = (cur >> 9) & 0x1ff
 | |
|     , bg = cur & 0x1ff
 | |
|     , c
 | |
|     , i;
 | |
| 
 | |
|   code = code.slice(2, -1).split(';');
 | |
|   if (!code[0]) code[0] = '0';
 | |
| 
 | |
|   for (i = 0; i < code.length; i++) {
 | |
|     c = +code[i] || 0;
 | |
|     switch (c) {
 | |
|       case 0: // normal
 | |
|         bg = def & 0x1ff;
 | |
|         fg = (def >> 9) & 0x1ff;
 | |
|         flags = (def >> 18) & 0x1ff;
 | |
|         break;
 | |
|       case 1: // bold
 | |
|         flags |= 1;
 | |
|         break;
 | |
|       case 22:
 | |
|         flags = (def >> 18) & 0x1ff;
 | |
|         break;
 | |
|       case 4: // underline
 | |
|         flags |= 2;
 | |
|         break;
 | |
|       case 24:
 | |
|         flags = (def >> 18) & 0x1ff;
 | |
|         break;
 | |
|       case 5: // blink
 | |
|         flags |= 4;
 | |
|         break;
 | |
|       case 25:
 | |
|         flags = (def >> 18) & 0x1ff;
 | |
|         break;
 | |
|       case 7: // inverse
 | |
|         flags |= 8;
 | |
|         break;
 | |
|       case 27:
 | |
|         flags = (def >> 18) & 0x1ff;
 | |
|         break;
 | |
|       case 8: // invisible
 | |
|         flags |= 16;
 | |
|         break;
 | |
|       case 28:
 | |
|         flags = (def >> 18) & 0x1ff;
 | |
|         break;
 | |
|       case 39: // default fg
 | |
|         fg = (def >> 9) & 0x1ff;
 | |
|         break;
 | |
|       case 49: // default bg
 | |
|         bg = def & 0x1ff;
 | |
|         break;
 | |
|       case 100: // default fg/bg
 | |
|         fg = (def >> 9) & 0x1ff;
 | |
|         bg = def & 0x1ff;
 | |
|         break;
 | |
|       default: // color
 | |
|         if (c === 48 && +code[i+1] === 5) {
 | |
|           i += 2;
 | |
|           bg = +code[i];
 | |
|           break;
 | |
|         } else if (c === 48 && +code[i+1] === 2) {
 | |
|           i += 2;
 | |
|           bg = colors.match(+code[i], +code[i+1], +code[i+2]);
 | |
|           if (bg === -1) bg = def & 0x1ff;
 | |
|           i += 2;
 | |
|           break;
 | |
|         } else if (c === 38 && +code[i+1] === 5) {
 | |
|           i += 2;
 | |
|           fg = +code[i];
 | |
|           break;
 | |
|         } else if (c === 38 && +code[i+1] === 2) {
 | |
|           i += 2;
 | |
|           fg = colors.match(+code[i], +code[i+1], +code[i+2]);
 | |
|           if (fg === -1) fg = (def >> 9) & 0x1ff;
 | |
|           i += 2;
 | |
|           break;
 | |
|         }
 | |
|         if (c >= 40 && c <= 47) {
 | |
|           bg = c - 40;
 | |
|         } else if (c >= 100 && c <= 107) {
 | |
|           bg = c - 100;
 | |
|           bg += 8;
 | |
|         } else if (c === 49) {
 | |
|           bg = def & 0x1ff;
 | |
|         } else if (c >= 30 && c <= 37) {
 | |
|           fg = c - 30;
 | |
|         } else if (c >= 90 && c <= 97) {
 | |
|           fg = c - 90;
 | |
|           fg += 8;
 | |
|         } else if (c === 39) {
 | |
|           fg = (def >> 9) & 0x1ff;
 | |
|         } else if (c === 100) {
 | |
|           fg = (def >> 9) & 0x1ff;
 | |
|           bg = def & 0x1ff;
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return (flags << 18) | (fg << 9) | bg;
 | |
| };
 | |
| 
 | |
| // Convert our own attribute format to an SGR string.
 | |
| Screen.prototype.codeAttr = function(code) {
 | |
|   var flags = (code >> 18) & 0x1ff
 | |
|     , fg = (code >> 9) & 0x1ff
 | |
|     , bg = code & 0x1ff
 | |
|     , out = '';
 | |
| 
 | |
|   // bold
 | |
|   if (flags & 1) {
 | |
|     out += '1;';
 | |
|   }
 | |
| 
 | |
|   // underline
 | |
|   if (flags & 2) {
 | |
|     out += '4;';
 | |
|   }
 | |
| 
 | |
|   // blink
 | |
|   if (flags & 4) {
 | |
|     out += '5;';
 | |
|   }
 | |
| 
 | |
|   // inverse
 | |
|   if (flags & 8) {
 | |
|     out += '7;';
 | |
|   }
 | |
| 
 | |
|   // invisible
 | |
|   if (flags & 16) {
 | |
|     out += '8;';
 | |
|   }
 | |
| 
 | |
|   if (bg !== 0x1ff) {
 | |
|     bg = this._reduceColor(bg);
 | |
|     if (bg < 16) {
 | |
|       if (bg < 8) {
 | |
|         bg += 40;
 | |
|       } else if (bg < 16) {
 | |
|         bg -= 8;
 | |
|         bg += 100;
 | |
|       }
 | |
|       out += bg + ';';
 | |
|     } else {
 | |
|       out += '48;5;' + bg + ';';
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (fg !== 0x1ff) {
 | |
|     fg = this._reduceColor(fg);
 | |
|     if (fg < 16) {
 | |
|       if (fg < 8) {
 | |
|         fg += 30;
 | |
|       } else if (fg < 16) {
 | |
|         fg -= 8;
 | |
|         fg += 90;
 | |
|       }
 | |
|       out += fg + ';';
 | |
|     } else {
 | |
|       out += '38;5;' + fg + ';';
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (out[out.length - 1] === ';') out = out.slice(0, -1);
 | |
| 
 | |
|   return '\x1b[' + out + 'm';
 | |
| };
 | |
| 
 | |
| Screen.prototype.focusOffset = function(offset) {
 | |
|   var shown = this.keyable.filter(function(el) {
 | |
|     return !el.detached && el.visible;
 | |
|   }).length;
 | |
| 
 | |
|   if (!shown || !offset) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   var i = this.keyable.indexOf(this.focused);
 | |
|   if (!~i) return;
 | |
| 
 | |
|   if (offset > 0) {
 | |
|     while (offset--) {
 | |
|       if (++i > this.keyable.length - 1) i = 0;
 | |
|       if (this.keyable[i].detached || !this.keyable[i].visible) offset++;
 | |
|     }
 | |
|   } else {
 | |
|     offset = -offset;
 | |
|     while (offset--) {
 | |
|       if (--i < 0) i = this.keyable.length - 1;
 | |
|       if (this.keyable[i].detached || !this.keyable[i].visible) offset++;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return this.keyable[i].focus();
 | |
| };
 | |
| 
 | |
| Screen.prototype.focusPrev =
 | |
| Screen.prototype.focusPrevious = function() {
 | |
|   return this.focusOffset(-1);
 | |
| };
 | |
| 
 | |
| Screen.prototype.focusNext = function() {
 | |
|   return this.focusOffset(1);
 | |
| };
 | |
| 
 | |
| Screen.prototype.focusPush = function(el) {
 | |
|   if (!el) return;
 | |
|   var old = this.history[this.history.length - 1];
 | |
|   if (this.history.length === 10) {
 | |
|     this.history.shift();
 | |
|   }
 | |
|   this.history.push(el);
 | |
|   this._focus(el, old);
 | |
| };
 | |
| 
 | |
| Screen.prototype.focusPop = function() {
 | |
|   var old = this.history.pop();
 | |
|   if (this.history.length) {
 | |
|     this._focus(this.history[this.history.length - 1], old);
 | |
|   }
 | |
|   return old;
 | |
| };
 | |
| 
 | |
| Screen.prototype.saveFocus = function() {
 | |
|   return this._savedFocus = this.focused;
 | |
| };
 | |
| 
 | |
| Screen.prototype.restoreFocus = function() {
 | |
|   if (!this._savedFocus) return;
 | |
|   this._savedFocus.focus();
 | |
|   delete this._savedFocus;
 | |
|   return this.focused;
 | |
| };
 | |
| 
 | |
| Screen.prototype.rewindFocus = function() {
 | |
|   var old = this.history.pop()
 | |
|     , el;
 | |
| 
 | |
|   while (this.history.length) {
 | |
|     el = this.history.pop();
 | |
|     if (!el.detached && el.visible) {
 | |
|       this.history.push(el);
 | |
|       this._focus(el, old);
 | |
|       return el;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (old) {
 | |
|     old.emit('blur');
 | |
|   }
 | |
| };
 | |
| 
 | |
| Screen.prototype._focus = function(self, old) {
 | |
|   // Find a scrollable ancestor if we have one.
 | |
|   var el = self;
 | |
|   while (el = el.parent) {
 | |
|     if (el.scrollable) break;
 | |
|   }
 | |
| 
 | |
|   // If we're in a scrollable element,
 | |
|   // automatically scroll to the focused element.
 | |
|   if (el && !el.detached) {
 | |
|     // NOTE: This is different from the other "visible" values - it needs the
 | |
|     // visible height of the scrolling element itself, not the element within
 | |
|     // it.
 | |
|     var visible = self.screen.height - el.atop - el.itop - el.abottom - el.ibottom;
 | |
|     if (self.rtop < el.childBase) {
 | |
|       el.scrollTo(self.rtop);
 | |
|       self.screen.render();
 | |
|     } else if (self.rtop + self.height - self.ibottom > el.childBase + visible) {
 | |
|       // Explanation for el.itop here: takes into account scrollable elements
 | |
|       // with borders otherwise the element gets covered by the bottom border:
 | |
|       el.scrollTo(self.rtop - (el.height - self.height) + el.itop, true);
 | |
|       self.screen.render();
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (old) {
 | |
|     old.emit('blur', self);
 | |
|   }
 | |
| 
 | |
|   self.emit('focus', old);
 | |
| };
 | |
| 
 | |
| /* Depricated
 | |
| Screen.prototype.__defineGetter__('focused', function() {
 | |
|   return this.history[this.history.length - 1];
 | |
| });
 | |
| 
 | |
| Screen.prototype.__defineSetter__('focused', function(el) {
 | |
|   return this.focusPush(el);
 | |
| });
 | |
| */
 | |
| Object.defineProperty(Screen.prototype,'focused',{
 | |
|   get: function () {return this.history[this.history.length - 1];},
 | |
|   set: function (el) {
 | |
|     return this.focusPush(el);  
 | |
|   }
 | |
| });
 | |
| 
 | |
| Screen.prototype.clearRegion = function(xi, xl, yi, yl, override) {
 | |
|   return this.fillRegion(this.dattr, ' ', xi, xl, yi, yl, override);
 | |
| };
 | |
| 
 | |
| Screen.prototype.fillRegion = function(attr, ch, xi, xl, yi, yl, override) {
 | |
|   var lines = this.lines
 | |
|     , cell
 | |
|     , xx;
 | |
| 
 | |
|   if (xi < 0) xi = 0;
 | |
|   if (yi < 0) yi = 0;
 | |
| 
 | |
|   for (; yi < yl; yi++) {
 | |
|     if (!lines[yi]) break;
 | |
|     for (xx = xi; xx < xl; xx++) {
 | |
|       cell = lines[yi][xx];
 | |
|       if (!cell) break;
 | |
|       if (override || attr !== cell[0] || ch !== cell[1]) {
 | |
|         lines[yi][xx][0] = attr;
 | |
|         lines[yi][xx][1] = ch;
 | |
|         lines[yi].dirty = true;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| };
 | |
| 
 | |
| Screen.prototype.key = function() {
 | |
|   return this.program.key.apply(this, arguments);
 | |
| };
 | |
| 
 | |
| Screen.prototype.onceKey = function() {
 | |
|   return this.program.onceKey.apply(this, arguments);
 | |
| };
 | |
| 
 | |
| Screen.prototype.unkey =
 | |
| Screen.prototype.removeKey = function() {
 | |
|   return this.program.unkey.apply(this, arguments);
 | |
| };
 | |
| 
 | |
| Screen.prototype.spawn = function(file, args, options) {
 | |
|   if (!Array.isArray(args)) {
 | |
|     options = args;
 | |
|     args = [];
 | |
|   }
 | |
| 
 | |
|   var screen = this
 | |
|     , program = screen.program
 | |
|     , spawn = require('child_process').spawn
 | |
|     , mouse = program.mouseEnabled
 | |
|     , ps;
 | |
| 
 | |
|   options = options || {};
 | |
| 
 | |
|   options.stdio = options.stdio || 'inherit';
 | |
| 
 | |
|   program.lsaveCursor('spawn');
 | |
|   // program.csr(0, program.rows - 1);
 | |
|   program.normalBuffer();
 | |
|   program.showCursor();
 | |
|   if (mouse) program.disableMouse();
 | |
| 
 | |
|   var write = program.output.write;
 | |
|   program.output.write = function() {};
 | |
|   program.input.pause();
 | |
|   if (program.input.setRawMode) {
 | |
|     program.input.setRawMode(false);
 | |
|   }
 | |
| 
 | |
|   var resume = function() {
 | |
|     if (resume.done) return;
 | |
|     resume.done = true;
 | |
| 
 | |
|     if (program.input.setRawMode) {
 | |
|       program.input.setRawMode(true);
 | |
|     }
 | |
|     program.input.resume();
 | |
|     program.output.write = write;
 | |
| 
 | |
|     program.alternateBuffer();
 | |
|     // program.csr(0, program.rows - 1);
 | |
|     if (mouse) {
 | |
|       program.enableMouse();
 | |
|       if (screen.options.sendFocus) {
 | |
|         screen.program.setMouse({ sendFocus: true }, true);
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     screen.alloc();
 | |
|     screen.render();
 | |
| 
 | |
|     screen.program.lrestoreCursor('spawn', true);
 | |
|   };
 | |
| 
 | |
|   ps = spawn(file, args, options);
 | |
| 
 | |
|   ps.on('error', resume);
 | |
| 
 | |
|   ps.on('exit', resume);
 | |
| 
 | |
|   return ps;
 | |
| };
 | |
| 
 | |
| Screen.prototype.exec = function(file, args, options, callback) {
 | |
|   var ps = this.spawn(file, args, options);
 | |
| 
 | |
|   ps.on('error', function(err) {
 | |
|     if (!callback) return;
 | |
|     return callback(err, false);
 | |
|   });
 | |
| 
 | |
|   ps.on('exit', function(code) {
 | |
|     if (!callback) return;
 | |
|     return callback(null, code === 0);
 | |
|   });
 | |
| 
 | |
|   return ps;
 | |
| };
 | |
| 
 | |
| Screen.prototype.readEditor = function(options, callback) {
 | |
|   if (typeof options === 'string') {
 | |
|     options = { editor: options };
 | |
|   }
 | |
| 
 | |
|   if (!callback) {
 | |
|     callback = options;
 | |
|     options = null;
 | |
|   }
 | |
| 
 | |
|   if (!callback) {
 | |
|     callback = function() {};
 | |
|   }
 | |
| 
 | |
|   options = options || {};
 | |
| 
 | |
|   var self = this
 | |
|     , editor = options.editor || process.env.EDITOR || 'vi'
 | |
|     , name = options.name || process.title || 'blessed'
 | |
|     , rnd = Math.random().toString(36).split('.').pop()
 | |
|     , file = '/tmp/' + name + '.' + rnd
 | |
|     , args = [file]
 | |
|     , opt;
 | |
| 
 | |
|   opt = {
 | |
|     stdio: 'inherit',
 | |
|     env: process.env,
 | |
|     cwd: process.env.HOME
 | |
|   };
 | |
| 
 | |
|   function writeFile(callback) {
 | |
|     if (!options.value) return callback();
 | |
|     return fs.writeFile(file, options.value, callback);
 | |
|   }
 | |
| 
 | |
|   return writeFile(function(err) {
 | |
|     if (err) return callback(err);
 | |
|     return self.exec(editor, args, opt, function(err, success) {
 | |
|       if (err) return callback(err);
 | |
|       return fs.readFile(file, 'utf8', function(err, data) {
 | |
|         return fs.unlink(file, function() {
 | |
|           if (!success) return callback(new Error('Unsuccessful.'));
 | |
|           if (err) return callback(err);
 | |
|           return callback(null, data);
 | |
|         });
 | |
|       });
 | |
|     });
 | |
|   });
 | |
| };
 | |
| 
 | |
| Screen.prototype.displayImage = function(file, callback) {
 | |
|   if (!file) {
 | |
|     if (!callback) return;
 | |
|     return callback(new Error('No image.'));
 | |
|   }
 | |
| 
 | |
|   file = path.resolve(process.cwd(), file);
 | |
| 
 | |
|   if (!~file.indexOf('://')) {
 | |
|     file = 'file://' + file;
 | |
|   }
 | |
| 
 | |
|   var args = ['w3m', '-T', 'text/html'];
 | |
| 
 | |
|   var input = '<title>press q to exit</title>'
 | |
|     + '<img align="center" src="' + file + '">';
 | |
| 
 | |
|   var opt = {
 | |
|     stdio: ['pipe', 1, 2],
 | |
|     env: process.env,
 | |
|     cwd: process.env.HOME
 | |
|   };
 | |
| 
 | |
|   var ps = this.spawn(args[0], args.slice(1), opt);
 | |
| 
 | |
|   ps.on('error', function(err) {
 | |
|     if (!callback) return;
 | |
|     return callback(err);
 | |
|   });
 | |
| 
 | |
|   ps.on('exit', function(code) {
 | |
|     if (!callback) return;
 | |
|     if (code !== 0) return callback(new Error('Exit Code: ' + code));
 | |
|     return callback(null, code === 0);
 | |
|   });
 | |
| 
 | |
|   ps.stdin.write(input + '\n');
 | |
|   ps.stdin.end();
 | |
| };
 | |
| 
 | |
| Screen.prototype.setEffects = function(el, fel, over, out, effects, temp) {
 | |
|   if (!effects) return;
 | |
| 
 | |
|   var tmp = {};
 | |
|   if (temp) el[temp] = tmp;
 | |
| 
 | |
|   if (typeof el !== 'function') {
 | |
|     var _el = el;
 | |
|     el = function() { return _el; };
 | |
|   }
 | |
| 
 | |
|   fel.on(over, function() {
 | |
|     var element = el();
 | |
|     Object.keys(effects).forEach(function(key) {
 | |
|       var val = effects[key];
 | |
|       if (val !== null && typeof val === 'object') {
 | |
|         tmp[key] = tmp[key] || {};
 | |
|         // element.style[key] = element.style[key] || {};
 | |
|         Object.keys(val).forEach(function(k) {
 | |
|           var v = val[k];
 | |
|           tmp[key][k] = element.style[key][k];
 | |
|           element.style[key][k] = v;
 | |
|         });
 | |
|         return;
 | |
|       }
 | |
|       tmp[key] = element.style[key];
 | |
|       element.style[key] = val;
 | |
|     });
 | |
|     element.screen.render();
 | |
|   });
 | |
| 
 | |
|   fel.on(out, function() {
 | |
|     var element = el();
 | |
|     Object.keys(effects).forEach(function(key) {
 | |
|       var val = effects[key];
 | |
|       if (val !== null && typeof val === 'object') {
 | |
|         tmp[key] = tmp[key] || {};
 | |
|         // element.style[key] = element.style[key] || {};
 | |
|         Object.keys(val).forEach(function(k) {
 | |
|           if (tmp[key].hasOwnProperty(k)) {
 | |
|             element.style[key][k] = tmp[key][k];
 | |
|           }
 | |
|         });
 | |
|         return;
 | |
|       }
 | |
|       if (tmp.hasOwnProperty(key)) {
 | |
|         element.style[key] = tmp[key];
 | |
|       }
 | |
|     });
 | |
|     element.screen.render();
 | |
|   });
 | |
| };
 | |
| 
 | |
| Screen.prototype.sigtstp = function(callback) {
 | |
|   var self = this;
 | |
|   this.program.sigtstp(function() {
 | |
|     self.alloc();
 | |
|     self.render();
 | |
|     self.program.lrestoreCursor('pause', true);
 | |
|     if (callback) callback();
 | |
|   });
 | |
| };
 | |
| 
 | |
| Screen.prototype.copyToClipboard = function(text) {
 | |
|   return this.program.copyToClipboard(text);
 | |
| };
 | |
| 
 | |
| Screen.prototype.cursorShape = function(shape, blink) {
 | |
|   var self = this;
 | |
| 
 | |
|   this.cursor.shape = shape || 'block';
 | |
|   this.cursor.blink = blink || false;
 | |
|   this.cursor._set = true;
 | |
| 
 | |
|   if (this.cursor.artificial) {
 | |
|     if (!this.program.hideCursor_old) {
 | |
|       var hideCursor = this.program.hideCursor;
 | |
|       this.program.hideCursor_old = this.program.hideCursor;
 | |
|       this.program.hideCursor = function() {
 | |
|         hideCursor.call(self.program);
 | |
|         self.cursor._hidden = true;
 | |
|         if (self.renders) self.render();
 | |
|       };
 | |
|     }
 | |
|     if (!this.program.showCursor_old) {
 | |
|       var showCursor = this.program.showCursor;
 | |
|       this.program.showCursor_old = this.program.showCursor;
 | |
|       this.program.showCursor = function() {
 | |
|         self.cursor._hidden = false;
 | |
|         if (self.program._exiting) showCursor.call(self.program);
 | |
|         if (self.renders) self.render();
 | |
|       };
 | |
|     }
 | |
|     if (!this._cursorBlink) {
 | |
|       this._cursorBlink = setInterval(function() {
 | |
|         if (!self.cursor.blink) return;
 | |
|         self.cursor._state ^= 1;
 | |
|         if (self.renders) self.render();
 | |
|       }, 500);
 | |
|       if (this._cursorBlink.unref) {
 | |
|         this._cursorBlink.unref();
 | |
|       }
 | |
|     }
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   return this.program.cursorShape(this.cursor.shape, this.cursor.blink);
 | |
| };
 | |
| 
 | |
| Screen.prototype.cursorColor = function(color) {
 | |
|   this.cursor.color = color != null
 | |
|     ? colors.convert(color)
 | |
|     : null;
 | |
|   this.cursor._set = true;
 | |
| 
 | |
|   if (this.cursor.artificial) {
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   return this.program.cursorColor(colors.ncolors[this.cursor.color]);
 | |
| };
 | |
| 
 | |
| Screen.prototype.cursorReset =
 | |
| Screen.prototype.resetCursor = function() {
 | |
|   this.cursor.shape = 'block';
 | |
|   this.cursor.blink = false;
 | |
|   this.cursor.color = null;
 | |
|   this.cursor._set = false;
 | |
| 
 | |
|   if (this.cursor.artificial) {
 | |
|     this.cursor.artificial = false;
 | |
|     if (this.program.hideCursor_old) {
 | |
|       this.program.hideCursor = this.program.hideCursor_old;
 | |
|       delete this.program.hideCursor_old;
 | |
|     }
 | |
|     if (this.program.showCursor_old) {
 | |
|       this.program.showCursor = this.program.showCursor_old;
 | |
|       delete this.program.showCursor_old;
 | |
|     }
 | |
|     if (this._cursorBlink) {
 | |
|       clearInterval(this._cursorBlink);
 | |
|       delete this._cursorBlink;
 | |
|     }
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   return this.program.cursorReset();
 | |
| };
 | |
| 
 | |
| Screen.prototype._cursorAttr = function(cursor, dattr) {
 | |
|   var attr = dattr || this.dattr
 | |
|     , cattr
 | |
|     , ch;
 | |
| 
 | |
|   if (cursor.shape === 'line') {
 | |
|     attr &= ~(0x1ff << 9);
 | |
|     attr |= 7 << 9;
 | |
|     ch = '\u2502';
 | |
|   } else if (cursor.shape === 'underline') {
 | |
|     attr &= ~(0x1ff << 9);
 | |
|     attr |= 7 << 9;
 | |
|     attr |= 2 << 18;
 | |
|   } else if (cursor.shape === 'block') {
 | |
|     attr &= ~(0x1ff << 9);
 | |
|     attr |= 7 << 9;
 | |
|     attr |= 8 << 18;
 | |
|   } else if (typeof cursor.shape === 'object' && cursor.shape) {
 | |
|     cattr = Element.prototype.sattr.call(cursor, cursor.shape);
 | |
| 
 | |
|     if (cursor.shape.bold || cursor.shape.underline
 | |
|         || cursor.shape.blink || cursor.shape.inverse
 | |
|         || cursor.shape.invisible) {
 | |
|       attr &= ~(0x1ff << 18);
 | |
|       attr |= ((cattr >> 18) & 0x1ff) << 18;
 | |
|     }
 | |
| 
 | |
|     if (cursor.shape.fg) {
 | |
|       attr &= ~(0x1ff << 9);
 | |
|       attr |= ((cattr >> 9) & 0x1ff) << 9;
 | |
|     }
 | |
| 
 | |
|     if (cursor.shape.bg) {
 | |
|       attr &= ~(0x1ff << 0);
 | |
|       attr |= cattr & 0x1ff;
 | |
|     }
 | |
| 
 | |
|     if (cursor.shape.ch) {
 | |
|       ch = cursor.shape.ch;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (cursor.color != null) {
 | |
|     attr &= ~(0x1ff << 9);
 | |
|     attr |= cursor.color << 9;
 | |
|   }
 | |
| 
 | |
|   return {
 | |
|     ch: ch,
 | |
|     attr: attr
 | |
|   };
 | |
| };
 | |
| 
 | |
| Screen.prototype.screenshot = function(xi, xl, yi, yl, term) {
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|   if (xi == null) xi = 0;
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|   if (xl == null) xl = this.cols;
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|   if (yi == null) yi = 0;
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|   if (yl == null) yl = this.rows;
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| 
 | |
|   if (xi < 0) xi = 0;
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|   if (yi < 0) yi = 0;
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| 
 | |
|   var x
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|     , y
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|     , line
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|     , out
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|     , ch
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|     , data
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|     , attr;
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| 
 | |
|   var sdattr = this.dattr;
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| 
 | |
|   if (term) {
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|     this.dattr = term.defAttr;
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|   }
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| 
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|   var main = '';
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| 
 | |
|   for (y = yi; y < yl; y++) {
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|     line = term
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|       ? term.lines[y]
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|       : this.lines[y];
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| 
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|     if (!line) break;
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| 
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|     out = '';
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|     attr = this.dattr;
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| 
 | |
|     for (x = xi; x < xl; x++) {
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|       if (!line[x]) break;
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| 
 | |
|       data = line[x][0];
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|       ch = line[x][1];
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| 
 | |
|       if (data !== attr) {
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|         if (attr !== this.dattr) {
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|           out += '\x1b[m';
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|         }
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|         if (data !== this.dattr) {
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|           var _data = data;
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|           if (term) {
 | |
|             if (((_data >> 9) & 0x1ff) === 257) _data |= 0x1ff << 9;
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|             if ((_data & 0x1ff) === 256) _data |= 0x1ff;
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|           }
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|           out += this.codeAttr(_data);
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|         }
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|       }
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| 
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|       if (this.fullUnicode) {
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|         if (unicode.charWidth(line[x][1]) === 2) {
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|           if (x === xl - 1) {
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|             ch = ' ';
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|           } else {
 | |
|             x++;
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|           }
 | |
|         }
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|       }
 | |
| 
 | |
|       out += ch;
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|       attr = data;
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|     }
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| 
 | |
|     if (attr !== this.dattr) {
 | |
|       out += '\x1b[m';
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|     }
 | |
| 
 | |
|     if (out) {
 | |
|       main += (y > 0 ? '\n' : '') + out;
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|     }
 | |
|   }
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| 
 | |
|   main = main.replace(/(?:\s*\x1b\[40m\s*\x1b\[m\s*)*$/, '') + '\n';
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| 
 | |
|   if (term) {
 | |
|     this.dattr = sdattr;
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|   }
 | |
| 
 | |
|   return main;
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Positioning
 | |
|  */
 | |
| 
 | |
| Screen.prototype._getPos = function() {
 | |
|   return this;
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Angle Table
 | |
|  */
 | |
| 
 | |
| var angles = {
 | |
|   '\u2518': true, // '┘'
 | |
|   '\u2510': true, // '┐'
 | |
|   '\u250c': true, // '┌'
 | |
|   '\u2514': true, // '└'
 | |
|   '\u253c': true, // '┼'
 | |
|   '\u251c': true, // '├'
 | |
|   '\u2524': true, // '┤'
 | |
|   '\u2534': true, // '┴'
 | |
|   '\u252c': true, // '┬'
 | |
|   '\u2502': true, // '│'
 | |
|   '\u2500': true  // '─'
 | |
| };
 | |
| 
 | |
| var langles = {
 | |
|   '\u250c': true, // '┌'
 | |
|   '\u2514': true, // '└'
 | |
|   '\u253c': true, // '┼'
 | |
|   '\u251c': true, // '├'
 | |
|   '\u2534': true, // '┴'
 | |
|   '\u252c': true, // '┬'
 | |
|   '\u2500': true  // '─'
 | |
| };
 | |
| 
 | |
| var uangles = {
 | |
|   '\u2510': true, // '┐'
 | |
|   '\u250c': true, // '┌'
 | |
|   '\u253c': true, // '┼'
 | |
|   '\u251c': true, // '├'
 | |
|   '\u2524': true, // '┤'
 | |
|   '\u252c': true, // '┬'
 | |
|   '\u2502': true  // '│'
 | |
| };
 | |
| 
 | |
| var rangles = {
 | |
|   '\u2518': true, // '┘'
 | |
|   '\u2510': true, // '┐'
 | |
|   '\u253c': true, // '┼'
 | |
|   '\u2524': true, // '┤'
 | |
|   '\u2534': true, // '┴'
 | |
|   '\u252c': true, // '┬'
 | |
|   '\u2500': true  // '─'
 | |
| };
 | |
| 
 | |
| var dangles = {
 | |
|   '\u2518': true, // '┘'
 | |
|   '\u2514': true, // '└'
 | |
|   '\u253c': true, // '┼'
 | |
|   '\u251c': true, // '├'
 | |
|   '\u2524': true, // '┤'
 | |
|   '\u2534': true, // '┴'
 | |
|   '\u2502': true  // '│'
 | |
| };
 | |
| 
 | |
| // var cdangles = {
 | |
| //   '\u250c': true  // '┌'
 | |
| // };
 | |
| 
 | |
| // Every ACS angle character can be
 | |
| // represented by 4 bits ordered like this:
 | |
| // [langle][uangle][rangle][dangle]
 | |
| var angleTable = {
 | |
|   '0000': '', // ?
 | |
|   '0001': '\u2502', // '│' // ?
 | |
|   '0010': '\u2500', // '─' // ??
 | |
|   '0011': '\u250c', // '┌'
 | |
|   '0100': '\u2502', // '│' // ?
 | |
|   '0101': '\u2502', // '│'
 | |
|   '0110': '\u2514', // '└'
 | |
|   '0111': '\u251c', // '├'
 | |
|   '1000': '\u2500', // '─' // ??
 | |
|   '1001': '\u2510', // '┐'
 | |
|   '1010': '\u2500', // '─' // ??
 | |
|   '1011': '\u252c', // '┬'
 | |
|   '1100': '\u2518', // '┘'
 | |
|   '1101': '\u2524', // '┤'
 | |
|   '1110': '\u2534', // '┴'
 | |
|   '1111': '\u253c'  // '┼'
 | |
| };
 | |
| 
 | |
| Object.keys(angleTable).forEach(function(key) {
 | |
|   angleTable[parseInt(key, 2)] = angleTable[key];
 | |
|   delete angleTable[key];
 | |
| });
 | |
| 
 | |
| /**
 | |
|  * Expose
 | |
|  */
 | |
| 
 | |
| module.exports = Screen;
 |