var angle = 0; var x11 = require('../../lib').createClient(function(err, display) { setInterval(function() { var x = 500 + 100*Math.cos(angle); var y = 500 + 100*Math.sin(angle); display.client.WarpPointer(0, display.screen[0].root, 0, 0, 0, 0, parseInt(x), parseInt(y)); angle += 0.05; }, 100); });