// this will be eventually moved to lib/node-x11/extensions var x11 = require('../../lib'); // adding XRender functions manually from // http://cgit.freedesktop.org/xcb/proto/tree/src/render.xml?id=HEAD // and http://www.x.org/releases/X11R7.6/doc/renderproto/renderproto.txt // TODO: move to templates x11.createClient( function(err, display) { var X = display.client; X.require('render', function(err, Render) { var root = display.screen[0].root; var win = X.AllocID(); var white = display.screen[0].white_pixel; var black = display.screen[0].black_pixel; X.CreateWindow(win, root, 0, 0, 500, 500, 0, 0, 0, 0, { backgroundPixel: white, eventMask: x11.eventMask.Exposure | x11.eventMask.ButtonPress | x11.eventMask.PointerMotion }); X.MapWindow(win); var picture = X.AllocID(); Render.CreatePicture(picture, win, Render.rgb24, { polyEdge: 1, polyMode: 0 } ); var pixmap = X.AllocID(); X.CreatePixmap(pixmap, win, 32, 2500, 2500); var pix_pict = X.AllocID(); Render.CreatePicture(pix_pict, pixmap, Render.rgba32, { polyEdge: 1, polyMode: 0 }); var pic_grad = X.AllocID(); Render.LinearGradient(pic_grad, [0,0], [1000,100], //RenderRadialGradient(pic_grad, [0,0], [1000,100], 10, 1000, //RenderConicalGradient(pic_grad, [250,250], 360, [ [0, [0,0,0,0x3000 ] ], [0.1, [0xfff, 0, 0xffff, 0x1000] ] , [0.25, [0xffff, 0, 0xfff, 0x3000] ] , [0.5, [0xffff, 0, 0xffff, 0x4000] ] , [1, [0xffff, 0xffff, 0, 0x8000] ] ]); var pic_grad1 = X.AllocID(); Render.ConicalGradient(pic_grad1, [250,250], 10, [ [0, [0,0,0,0x5000 ] ], [0.1, [0xfff, 0, 0xffff, 0x3000] ] , [0.25, [0xffff, 0, 0xfff, 0x2000] ] , [0.5, [0xffff, 0, 0xffff, 0x1000] ] , [1, [0xffff, 0xffff, 0, 0x8000] ] ]); var pic_grad2 = X.AllocID(); Render.RadialGradient(pic_grad2, [250,250], [250,250], 0, 250, [ [0, [0,0,0,0x5000 ] ], [0.99, [0xffff, 0xffff, 0, 0xffff] ], [1, [0xffff, 0xffff, 0, 0x0] ] ]); var pixmap1 = X.AllocID(); X.CreatePixmap(pixmap1, win, 32, 2500, 2500); var pix_pict1 = X.AllocID(); Render.CreatePicture(pix_pict1, pixmap1, Render.rgba32, { polyEdge: 1, polyMode: 0 }); Render.Composite(3, pic_grad2, 0, pix_pict1, 0, 0, 0, 0, 0, 0, 2500, 2500); var pixmap2 = X.AllocID(); X.CreatePixmap(pixmap2, win, 32, 2500, 2500); var pix_pict2 = X.AllocID(); Render.CreatePicture(pix_pict2, pixmap2, Render.rgba32, { polyEdge: 1, polyMode: 0 }); for(var i=0; i < 100; ++i) { var pts = []; for (var coord = 0; coord < 6; coord++) pts.push(Math.random()*500); Render.Triangles(3, pic_grad, Math.random()*2500, Math.random()*2500, pix_pict2, 0, pts); } function update() { Render.FillRectangles(1, pix_pict, [0xffff, 0xffff, 0xffff, 0xffff], [0, 0, 2500, 2500]); Render.Composite(3, pix_pict2, 0, pix_pict, 0, 0, 0, 0, X.x1, X.y1, 2500, 2500); //Render.Composite(3, pic_grad, 0, pix_pict, 0, 0, 0, 0, 0, 0, 500, 500); Render.Composite(3, pix_pict1, 0, pix_pict, 0, 0, 0, 0, X.x2, X.y2, 2500, 2500); } function draw() { Render.Composite(3, pix_pict, 0, picture, 0, 0, 0, 0, 0, 0, 2500, 2500); } X.x1 = X.y1 = X.x2 = X.y2 = 0; update(); draw(); X.on('event', function(ev) { if (ev.type == 4) { if (ev.keycode == 4) X.x1 += 10; else X.x1 -= 10; update(); draw(); } else if (ev.type == 6) // mouse move { X.x2 = ev.x - 250; X.y2 = ev.y - 250; update(); draw(); } else { draw(); } }); }); } ).on('error', function(err) { console.log(['error! : ', err]); });