/** * Created by joonkukang on 2014. 1. 12.. */ var m = module.exports; m.randn = function() { // generate random guassian distribution number. (mean : 0, standard deviation : 1) var v1, v2, s; do { v1 = 2 * Math.random() - 1; // -1.0 ~ 1.0 까지의 값 v2 = 2 * Math.random() - 1; // -1.0 ~ 1.0 까지의 값 s = v1 * v1 + v2 * v2; } while (s >= 1 || s == 0); s = Math.sqrt( (-2 * Math.log(s)) / s ); return v1 * s; } m.shape = function(mat) { var row = mat.length; var col = mat[0].length; return [row,col]; }; m.addVec = function(vec1, vec2) { if(vec1.length === vec2.length) { var result = []; var i; for(i=0;i max) max = vec[i]; } return max; } m.minMat = function(mat) { var min = mat[0][0]; var i = mat.length; while (i--) { for(var j=0;j