Mon 21 Jul 22:43:21 CEST 2025
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<!doctype html>
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<!-- saved from url=(0044)http://kenedict.com/networks/worldcup14/vis/ , thanks Andre!-->
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<html>
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<head>
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<meta http-equiv="content-type" content="text/html; charset=UTF8">
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<title>Network | Static smooth curves - World Cup Network</title>
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<script type="text/javascript" src="../../../dist/vis.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../dist/vis.css">
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<script src="../datasources/WorldCup2014.js"></script>
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<style type="text/css">
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#mynetwork {
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width: 800px;
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height: 800px;
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border: 1px solid lightgray;
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}
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#optionsContainer {
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height:280px;
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}
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</style>
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<script src="../../googleAnalytics.js"></script>
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</head>
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<body>
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<h2>Static smooth curves - World Cup Network</h2>
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<div style="width:700px; font-size:14px;">
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The static smooth curves are based only on the positions of the connected
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nodes.
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There are multiple ways to determine the way this curve is drawn.
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This example shows the effect of the different types on a large network.
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<br/> <br/>
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Also shown in this example is the inheritColor option of the edges as well as
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the roundness factor. Because the physics has been disabled, the dynamic smooth curves do not work here.
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</div>
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<div id="optionsContainer"></div>
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<div id="mynetwork"></div>
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<script type="text/javascript">
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var network;
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function redrawAll() {
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var container = document.getElementById('mynetwork');
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var options = {
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nodes: {
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shape: 'dot',
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scaling: {
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min: 10,
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max: 30
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},
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font: {
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size: 12,
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face: 'Tahoma'
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}
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},
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edges: {
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color:{inherit:true},
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width: 0.15,
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smooth: {
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type: 'continuous'
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}
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},
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interaction: {
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hideEdgesOnDrag: true,
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tooltipDelay: 200
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},
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configure: {
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filter: function (option, path) {
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if (option === 'inherit') {return true;}
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if (option === 'type' && path.indexOf("smooth") !== -1) {return true;}
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if (option === 'roundness') {return true;}
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if (option === 'hideEdgesOnDrag') {return true;}
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if (option === 'hideNodesOnDrag') {return true;}
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return false;
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},
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container: document.getElementById('optionsContainer'),
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showButton: false
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},
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physics: false
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};
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var data = {nodes:nodes, edges:edges};
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// Note: data is coming from ./data/WorldCup2014.js
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network = new vis.Network(container, data, options);
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}
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redrawAll()
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</script>
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</body>
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</html>
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