Mon 21 Jul 22:43:21 CEST 2025
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js/x11/examples/opengl/test1.js
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72
js/x11/examples/opengl/test1.js
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var x11 = require('../../lib');
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var randomarr = [];
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for(var i=0; i < 2000; ++i) {
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randomarr.push([Math.random()*30-15, Math.random()*30-15, Math.random()*30-15]);
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}
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var width = 500;
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var height = 500;
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var eventmask = x11.eventMask.PointerMotion;
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var listId = 1;
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x11.createClient(function(err, display) {
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var X = display.client;
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var root = display.screen[0].root;
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X.require('glx', function(err, GLX) {
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var visual = 0;
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var visuals = display.screen[0].depths[24];
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for (visual in visuals) {
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if (visuals[visual].class == 4 || visuals[visual].class == 5)
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break;
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}
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var win = X.AllocID();
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X.CreateWindow(win, root, 0, 0, width, height, 0, 0, 0, visual, { eventMask: eventmask });
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X.MapWindow(win);
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var ctx = X.AllocID();
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GLX.CreateContext(ctx, visual, 0, 0, 0);
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GLX.MakeCurrent(win, ctx, 0, function(err, ctx) {}); // do we need to wait for reply here?
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function draw(ev) {
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var gl = GLX.renderPipeline();
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gl.Enable(0x0B71);
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gl.Viewport(0, 0, 800, 800);
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gl.MatrixMode(0x1701);
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gl.LoadIdentity();
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gl.Ortho(-30.0, 30.0, -30.0, 30.0, -300.0, 300.0);
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//gl.Frustum(-30.0, 30.0, -30.0, 30.0, 30, 300.0);
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gl.Rotatef(ev.y, 0, 0, 1);
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gl.Rotatef(ev.x, 1, 0, 0);
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gl.MatrixMode(0x1700);
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gl.ClearColor(0.3,0.3,0.3,0.0);
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gl.Clear(0x00004000|0x00000100);
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gl.ShadeModel(0x1D01);
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gl.LoadIdentity();
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gl.CallList(listId);
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gl.render(ctx);
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GLX.SwapBuffers(ctx, win);
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}
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GLX.GenLists(ctx, 1, function(err, startListIndex) {
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listId = startListIndex;
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GLX.NewList(ctx, listId, 0x00001300);
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var gl = GLX.renderPipeline();
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gl.Begin(0x0004);
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for (var i=0; i < 1000; ++i)
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{
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gl.Vertex3f(randomarr[i][0], randomarr[i][1], randomarr[i][2]);
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gl.Color3f((randomarr[i+1000][0]+15/30), (randomarr[i+1000][1]+15)/30, (randomarr[i+1000][2]+15)/30);
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}
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gl.End();
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gl.render(ctx);
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GLX.EndList(ctx);
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draw({x: 10, y: 10});
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});
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X.on('event', draw);
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});
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X.on('error', function(err) { console.log(err); });
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});
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