From 8ed8a8749668db234365959da7e61dbf8c42f292 Mon Sep 17 00:00:00 2001 From: sbosse Date: Mon, 21 Jul 2025 22:50:37 +0200 Subject: [PATCH] Mon 21 Jul 22:43:21 CEST 2025 --- js/dos/ext/vis/docs/network/layout.html | 131 ++++++++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 js/dos/ext/vis/docs/network/layout.html diff --git a/js/dos/ext/vis/docs/network/layout.html b/js/dos/ext/vis/docs/network/layout.html new file mode 100644 index 0000000..20035a1 --- /dev/null +++ b/js/dos/ext/vis/docs/network/layout.html @@ -0,0 +1,131 @@ + + + + + + + + + vis.js - Layout documentation. + + + + + + + + + + + + + + + + + + + + + + + + +
+

Network - layout

+

Acts as the camera that looks on the canvas. Does the animation, zooming and focusing.

+ Back to overview. +

Options

+

The options for the layout module have to be contained in an object titled 'layout'.

+

Click on the full options or shorthand options to show how these options are supposed to be used.

+ +
+ + + +

When enabling the hierarchical layout, it overrules some of the other options. The physics is set to the hierarchical repulsion solver and dynamic smooth edges are converted to static smooth edges.

+ + + + + + + + +
NameTypeDefaultDescription
randomSeedNumberundefined When NOT using the hierarchical layout, the nodes are randomly positioned initially. This means that the settled result is different every time. If you provide a random seed manually, the layout will be the same every time. Ideally you try with an undefined seed, reload until you are happy with the layout and use the getSeed() method to ascertain the seed.
hierarchicalObject or BooleanObject When true, the layout engine positions the nodes in a hierarchical fashion using default settings. For customization you can supply an object.
+ +
+ + + + + + + + + \ No newline at end of file