Mon 21 Jul 22:43:21 CEST 2025
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js/dos/ext/vis/examples/network/other/animationShowcase.html
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279
js/dos/ext/vis/examples/network/other/animationShowcase.html
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<!doctype html>
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<html>
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<head>
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<title>Network | Animation</title>
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<style type="text/css">
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body {
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font: 10pt sans;
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}
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#mynetwork {
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width: 600px;
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height: 600px;
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border: 1px solid lightgray;
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}
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div.left {
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position:relative;
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float:left;
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width:300px;
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border: 1px #c7c7c7 solid;
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height:590px;
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padding:5px;
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}
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div.right {
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padding-left:10px;
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float:left;
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width:600px;
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}
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div.bottom {
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position:absolute;
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bottom:5px;
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}
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</style>
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<script type="text/javascript" src="../exampleUtil.js"></script>
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<script type="text/javascript" src="../../../dist/vis.js"></script>
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<link href="../../../dist/vis.css" rel="stylesheet" type="text/css" />
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<script type="text/javascript">
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var nodes = null;
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var edges = null;
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var network = null;
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var offsetx, offsety, scale, positionx, positiony, duration, easingFunction, doButton, focusButton, showButton;
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var statusUpdateSpan;
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var finishMessage = '';
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var showInterval = false;
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var showPhase = 1;
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var amountOfNodes = 25;
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function destroy() {
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if (network !== null) {
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network.destroy();
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network = null;
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}
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}
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function updateValues() {
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offsetx = parseInt(document.getElementById('offsetx').value);
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offsety = parseInt(document.getElementById('offsety').value);
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duration = parseInt(document.getElementById('duration').value);
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scale = parseFloat(document.getElementById('scale').value);
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positionx = parseInt(document.getElementById('positionx').value);
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positiony = parseInt(document.getElementById('positiony').value);
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easingFunction = document.getElementById('easingFunction').value;
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}
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function draw() {
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destroy();
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statusUpdateSpan = document.getElementById('statusUpdate');
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doButton = document.getElementById('btnDo');
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focusButton = document.getElementById('btnFocus');
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showButton = document.getElementById('btnShow');
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// randomly create some nodes and edges
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var data = getScaleFreeNetwork(amountOfNodes);
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// create a network
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var container = document.getElementById('mynetwork');
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var options = {
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physics: {
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stabilization: {
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iterations: 1200
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}
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}
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};
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network = new vis.Network(container, data, options);
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// add event listeners
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network.on('select', function(params) {
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document.getElementById('selection').innerHTML = 'Selection: ' + params.nodes;
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});
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network.on('stabilized', function (params) {
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document.getElementById('stabilization').innerHTML = 'Stabilization took ' + params.iterations + ' iterations.';
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});
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network.on('animationFinished', function() {
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statusUpdateSpan.innerHTML = finishMessage;
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})
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}
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function fitAnimated() {
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updateValues();
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var options = {offset: {x:offsetx,y:offsety},
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duration: duration,
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easingFunction: easingFunction
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};
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statusUpdateSpan.innerHTML = 'Doing fit() Animation.';
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finishMessage = 'Animation finished.';
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network.fit({animation:options});
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}
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function doDefaultAnimation() {
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updateValues();
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var options = {
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position: {x:positionx,y:positiony},
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scale: scale,
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offset: {x:offsetx,y:offsety},
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animation: true // default duration is 1000ms and default easingFunction is easeInOutQuad.
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};
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statusUpdateSpan.innerHTML = 'Doing Animation.';
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finishMessage = 'Animation finished.';
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network.moveTo(options);
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}
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function doAnimation() {
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updateValues();
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var options = {
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position: {x:positionx,y:positiony},
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scale: scale,
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offset: {x:offsetx,y:offsety},
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animation: {
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duration: duration,
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easingFunction: easingFunction
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}
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};
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statusUpdateSpan.innerHTML = 'Doing Animation.';
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finishMessage = 'Animation finished.';
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network.moveTo(options);
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}
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function focusRandom() {
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updateValues();
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var nodeId = Math.floor(Math.random() * amountOfNodes);
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var options = {
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// position: {x:positionx,y:positiony}, // this is not relevant when focusing on nodes
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scale: scale,
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offset: {x:offsetx,y:offsety},
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animation: {
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duration: duration,
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easingFunction: easingFunction
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}
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};
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statusUpdateSpan.innerHTML = 'Focusing on node: ' + nodeId;
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finishMessage = 'Node: ' + nodeId + ' in focus.';
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network.focus(nodeId, options);
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}
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function startShow() {
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updateValues();
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if (showInterval !== false) {
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showInterval = false;
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showButton.value = 'Start a show!';
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network.fit();
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}
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else {
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showButton.value = 'Stop the show!';
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focusRandom();
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setTimeout(doTheShow, duration);
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showInterval = true;
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}
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}
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function doTheShow() {
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updateValues();
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if (showInterval == true) {
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if (showPhase == 0) {
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focusRandom();
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showPhase = 1;
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}
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else {
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fitAnimated();
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showPhase = 0;
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}
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setTimeout(doTheShow, duration);
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}
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}
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</script>
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<script src="../../googleAnalytics.js"></script>
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</head>
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<body onload="draw();">
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<h2>Camera animations</h2>
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<div style="width:700px; font-size:14px;">
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You can move the view around programmatically using the .moveTo(options) function. The options supplied to this function can
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also be (partially) supplied to the .fit() and .focusOnNode() methods. These are explained in the docs.
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<br /><br/>
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The buttons below take the fields from the table when they can. For instance, the "Animate with default settings." takes the position, scale and offset while using
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the default animation values for duration and easing function. The focusOnNode takes everything except the position and the fit takes only the duration and easing function.
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<br/><br/>
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Here you can see a full description of the options you can supply to moveTo:
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</div>
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<pre>
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var moveToOptions = {
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position: {x:x, y:x}, // position to animate to (Numbers)
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scale: 1.0, // scale to animate to (Number)
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offset: {x:x, y:y}, // offset from the center in DOM pixels (Numbers)
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animation: { // animation object, can also be Boolean
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duration: 1000, // animation duration in milliseconds (Number)
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easingFunction: "easeInOutQuad" // Animation easing function, available are:
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} // linear, easeInQuad, easeOutQuad, easeInOutQuad,
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} // easeInCubic, easeOutCubic, easeInOutCubic,
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// easeInQuart, easeOutQuart, easeInOutQuart,
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// easeInQuint, easeOutQuint, easeInOutQuint
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</pre>
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<div class="left">
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<table>
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<tr>
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<td>position x</td><td><input type="text" value="300" id="positionx" style="width:170px;"></td>
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</tr>
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<tr>
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<td>position y</td><td><input type="text" value="300" id="positiony" style="width:170px;"></td>
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</tr>
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<tr>
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<td>scale</td><td><input type="text" value="1.0" id="scale" style="width:170px;"></td>
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</tr>
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<tr>
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<td>offset x</td><td><input type="text" value="0" id="offsetx" style="width:170px;"> px</td>
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</tr>
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<tr>
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<td>offset y</td><td><input type="text" value="0" id="offsety" style="width:170px;"> px</td>
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</tr>
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<tr>
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<td>duration</td><td><input type="text" value="1000" id="duration" style="width:170px;"> ms</td>
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</tr>
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<tr>
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<td>easingFunction</td><td>
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<select id="easingFunction" style="width:174px;">
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<option value="linear">linear</option>
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<option value="easeInQuad">easeInQuad</option>
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<option value="easeOutQuad">easeOutQuad</option>
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<option value="easeInOutQuad" selected="selected">easeInOutQuad</option>
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<option value="easeInCubic">easeInCubic</option>
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<option value="easeOutCubic">easeOutCubic</option>
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<option value="easeInOutCubic">easeInOutCubic</option>
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<option value="easeInQuart">easeInQuart</option>
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<option value="easeOutQuart">easeOutQuart</option>
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<option value="easeInOutQuart">easeInOutQuart</option>
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<option value="easeInQuint">easeInQuint</option>
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<option value="easeOutQuint">easeOutQuint</option>
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<option value="easeInOutQuint">easeInOutQuint</option>
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</select>
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</td>
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</tr>
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</table>
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<div class="bottom">
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<span id="statusUpdate"></span><br />
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Examples:
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<input type="button" onclick="doAnimation();" value="Animate with above settings." style="width:300px;" id="btnDo"> <br/>
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<input type="button" onclick="doDefaultAnimation();" value="Animate with default settings." style="width:300px;" id="btnDoDefault"> <br/>
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<input type="button" onclick="fitAnimated();" value="Animated fit()." style="width:300px;" id="btnZoom"> <br/>
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<input type="button" onclick="focusRandom();" value="Focus on random node." style="width:300px;" id="btnFocus"><br/>
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<input type="button" onclick="startShow();" value="Start a show!" style="width:300px;" id="btnShow"><br/>
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</div>
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</div>
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<div class="right">
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<div id="mynetwork"></div>
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<p id="selection"></p>
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<p id="stabilization"></p>
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</div>
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</body>
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</html>
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