Mon 21 Jul 22:43:21 CEST 2025
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js/x11/examples/simple/gradients.js
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122
js/x11/examples/simple/gradients.js
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// this will be eventually moved to lib/node-x11/extensions
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var x11 = require('../../lib');
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// adding XRender functions manually from
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// http://cgit.freedesktop.org/xcb/proto/tree/src/render.xml?id=HEAD
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// and http://www.x.org/releases/X11R7.6/doc/renderproto/renderproto.txt
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// TODO: move to templates
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x11.createClient(
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function(err, display) {
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var X = display.client;
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X.require('render', function(err, Render) {
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var root = display.screen[0].root;
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var win = X.AllocID();
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var white = display.screen[0].white_pixel;
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var black = display.screen[0].black_pixel;
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X.CreateWindow(win, root, 0, 0, 500, 500, 0, 0, 0, 0,
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{
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backgroundPixel: white,
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eventMask: x11.eventMask.Exposure | x11.eventMask.ButtonPress | x11.eventMask.PointerMotion
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});
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X.MapWindow(win);
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var picture = X.AllocID();
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Render.CreatePicture(picture, win, Render.rgb24, { polyEdge: 1, polyMode: 0 } );
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var pixmap = X.AllocID();
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X.CreatePixmap(pixmap, win, 32, 2500, 2500);
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var pix_pict = X.AllocID();
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Render.CreatePicture(pix_pict, pixmap, Render.rgba32, { polyEdge: 1, polyMode: 0 });
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var pic_grad = X.AllocID();
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Render.LinearGradient(pic_grad, [0,0], [1000,100],
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//RenderRadialGradient(pic_grad, [0,0], [1000,100], 10, 1000,
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//RenderConicalGradient(pic_grad, [250,250], 360,
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[
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[0, [0,0,0,0x3000 ] ],
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[0.1, [0xfff, 0, 0xffff, 0x1000] ] ,
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[0.25, [0xffff, 0, 0xfff, 0x3000] ] ,
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[0.5, [0xffff, 0, 0xffff, 0x4000] ] ,
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[1, [0xffff, 0xffff, 0, 0x8000] ]
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]);
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var pic_grad1 = X.AllocID();
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Render.ConicalGradient(pic_grad1, [250,250], 10,
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[
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[0, [0,0,0,0x5000 ] ],
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[0.1, [0xfff, 0, 0xffff, 0x3000] ] ,
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[0.25, [0xffff, 0, 0xfff, 0x2000] ] ,
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[0.5, [0xffff, 0, 0xffff, 0x1000] ] ,
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[1, [0xffff, 0xffff, 0, 0x8000] ]
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]);
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var pic_grad2 = X.AllocID();
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Render.RadialGradient(pic_grad2, [250,250], [250,250], 0, 250,
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[
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[0, [0,0,0,0x5000 ] ],
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[0.99, [0xffff, 0xffff, 0, 0xffff] ],
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[1, [0xffff, 0xffff, 0, 0x0] ]
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]);
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var pixmap1 = X.AllocID();
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X.CreatePixmap(pixmap1, win, 32, 2500, 2500);
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var pix_pict1 = X.AllocID();
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Render.CreatePicture(pix_pict1, pixmap1, Render.rgba32, { polyEdge: 1, polyMode: 0 });
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Render.Composite(3, pic_grad2, 0, pix_pict1, 0, 0, 0, 0, 0, 0, 2500, 2500);
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var pixmap2 = X.AllocID();
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X.CreatePixmap(pixmap2, win, 32, 2500, 2500);
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var pix_pict2 = X.AllocID();
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Render.CreatePicture(pix_pict2, pixmap2, Render.rgba32, { polyEdge: 1, polyMode: 0 });
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for(var i=0; i < 100; ++i)
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{
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var pts = [];
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for (var coord = 0; coord < 6; coord++)
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pts.push(Math.random()*500);
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Render.Triangles(3, pic_grad, Math.random()*2500, Math.random()*2500, pix_pict2, 0, pts);
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}
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function update()
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{
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Render.FillRectangles(1, pix_pict, [0xffff, 0xffff, 0xffff, 0xffff], [0, 0, 2500, 2500]);
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Render.Composite(3, pix_pict2, 0, pix_pict, 0, 0, 0, 0, X.x1, X.y1, 2500, 2500);
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//Render.Composite(3, pic_grad, 0, pix_pict, 0, 0, 0, 0, 0, 0, 500, 500);
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Render.Composite(3, pix_pict1, 0, pix_pict, 0, 0, 0, 0, X.x2, X.y2, 2500, 2500);
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}
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function draw()
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{
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Render.Composite(3, pix_pict, 0, picture, 0, 0, 0, 0, 0, 0, 2500, 2500);
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}
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X.x1 = X.y1 = X.x2 = X.y2 = 0;
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update();
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draw();
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X.on('event', function(ev) {
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if (ev.type == 4)
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{
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if (ev.keycode == 4)
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X.x1 += 10;
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else
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X.x1 -= 10;
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update();
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draw();
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} else if (ev.type == 6) // mouse move
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{
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X.x2 = ev.x - 250;
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X.y2 = ev.y - 250;
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update();
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draw();
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} else {
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draw();
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}
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});
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});
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}
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).on('error', function(err) {
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console.log(['error! : ', err]);
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});
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