Mon 21 Jul 22:43:21 CEST 2025
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<!doctype html>
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<!-- saved from url=(0044)http://kenedict.com/networks/worldcup14/vis/ , thanks Andre!-->
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<html>
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<head>
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<meta http-equiv="content-type" content="text/html; charset=UTF8">
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<title>Network | Static smooth curves - World Cup Network</title>
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<script type="text/javascript" src="../../../dist/vis.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../dist/vis.css">
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<script src="../datasources/WorldCup2014.js"></script>
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<style type="text/css">
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#mynetwork {
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width: 800px;
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height: 800px;
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border: 1px solid lightgray;
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}
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</style>
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<script src="../../googleAnalytics.js"></script>
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</head>
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<body>
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<h2>Performance - World Cup Network</h2>
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<div style="width:700px; font-size:14px;">
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This example shows the performance of vis with a larger network. The edges in
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particular (~9200) are very computationally intensive
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to draw. Drag and hold the graph to see the performance difference if the
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edges are hidden.
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<br/><br/>
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We use the following physics configuration: <br/>
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<code>{barnesHut: {gravitationalConstant: -80000, springConstant: 0.001,
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springLength: 200}}</code>
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<br/><br/>
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</div>
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<div id="mynetwork"></div>
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<script type="text/javascript">
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var network;
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function redrawAll() {
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// remove positoins
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for (var i = 0; i < nodes.length; i++) {
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delete nodes[i].x;
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delete nodes[i].y;
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}
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// create a network
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var container = document.getElementById('mynetwork');
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var data = {
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nodes: nodes,
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edges: edges
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};
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var options = {
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nodes: {
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shape: 'dot',
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scaling: {
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min: 10,
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max: 30
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},
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font: {
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size: 12,
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face: 'Tahoma'
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}
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},
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edges: {
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width: 0.15,
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color: {inherit: 'from'},
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smooth: {
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type: 'continuous'
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}
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},
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physics: {
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stabilization: false,
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barnesHut: {
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gravitationalConstant: -80000,
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springConstant: 0.001,
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springLength: 200
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}
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},
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interaction: {
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tooltipDelay: 200,
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hideEdgesOnDrag: true
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}
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};
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// Note: data is coming from ./datasources/WorldCup2014.js
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network = new vis.Network(container, data, options);
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}
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redrawAll()
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</script>
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</body>
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</html>
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