Mon 21 Jul 22:43:21 CEST 2025
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js/demo/jamlibex1.js
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67
js/demo/jamlibex1.js
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// A simple two-agent system playing ping-pong
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// and communicating by exchanging tuples
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var Jam = process.release?require('./jamlib.debug'):require('jamlib');
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var util = require('util');
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// Create the JAM and JAM world consisting of one logical node
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var JAM = Jam.Jam({
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nocp:true, // Disable check-pointing (only useful with known agent behaviour)
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print:function (msg) {console.log(msg+'\n');},
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verbose:0,
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});
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JAM.init();
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JAM.start();
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// The agent class template (constructor function)
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var PingPongClass = function (pingMe) {
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/* Body variables */
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this.pingMe=pingMe; // What to do next
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/* Activities */
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this.act = {
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init: function () {
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/* Initilization */
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log('init '+(this.pingMe?'ping':'pong'));
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},
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ping: function () {
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// Send request
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log('ping');
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out(['PING',me()]);
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// sleep random time (blocks this activity)
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sleep(random(50,500));
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},
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pong: function () {
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// Send reply
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log('pong');
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out(['PONG',me()]);
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// sleep random time (blocks this activity)
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sleep(random(50,500));
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},
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wait: function () {
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if (this.pingMe)
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// Wait for reply
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inp(['PONG',_],function (t) {this.pingMe=false});
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else
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// Wait for request
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inp(['PING',_],function (t) {this.pingMe=true});
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}
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};
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this.trans = {
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init: function () {return this.pingMe?ping:wait},
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ping: 'wait',
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pong: function () {return this.pingMe?ping:wait},
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wait: function () {return this.pingMe?pong:wait},
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};
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this.on = {
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error: function (e,error) {log('Exception '+e+': '+error)}
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}
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this.next='init';
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}
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// Analyze agent class template
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print(JAM.analyze(PingPongClass,{level:2,classname:'PingPongClass',verbose:1}).report);
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// Start agents
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var a1 = JAM.createAgent(PingPongClass,[true],1);
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var a2 = JAM.createAgent(PingPongClass,[false],1);
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