Mon 21 Jul 22:43:21 CEST 2025

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sbosse 2025-07-21 23:13:58 +02:00
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js/demo/jamlibex2.js Normal file
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// A simple two-agent system playing ping-pong
// and communicating by exchanging signals.
// Each agent is processed on a different logical node.
var Jam = process.release?require('./jamlib.debug'):require('jamlib');
var util = require('util');
// Create the JAM and JAM world consisting initially of one logical node
// at position {x=0,y=0} with number 0
var JAM = Jam.Jam({
nocp:true, // Disable check-pointing (only useful with known agent behaviour)
print:function (msg) {console.log(msg);},
verbose:1,
});
// Add another node at position {x=1,y=0} with number 1
JAM.addNodes([{x:1,y:0}]);
JAM.connectNodes([{x1:0,y1:0,x2:1,y2:0}]);
console.log('My nodes are (by number): ['+JAM.getNodeName(0)+','+JAM.getNodeName(1)+']');
console.log('My nodes are (by position): ['+JAM.getNodeName({x:0,y:0})+','+JAM.getNodeName({x:1,y:0})+']');
JAM.init();
JAM.start();
// The agent class template (constructor function)
var PingPongClass = function (pingMe) {
/* Body variables */
this.pingMe=pingMe; // What to do next
this.worker=undefined; // Forked worker agent
/* Activities */
this.act = {
init: function () {
/* Initilization */
log('init '+(this.pingMe?'ping':'pong'));
if (this.pingMe) {
// Fork pong agent
trans.update(init,init);
this.worker=fork({pingMe:false});
// Wait for second agent to finish migration
trans.update(init,ping);
sleep(500);
} else {
trans.update(init,migrate);
}
},
ping: function () {
// Send request
log('ping');
if (this.worker)
send(this.worker,'PING');
else
send(myParent(),'PING');
// sleep random time (blocks this activity)
sleep(random(50,500));
},
pong: function () {
// Send reply
log('pong');
if (this.worker)
send(this.worker,'PONG');
else
send(myParent(),'PONG');
// sleep random time (blocks this activity)
sleep(random(50,500));
},
migrate: function () {
moveto(DIR.EAST);
},
wait: function () {
// Signal handler wakes me up
sleep();
}
};
this.trans = {
init: function () {return this.pingMe?ping:migrate},
ping: 'wait',
pong: function () {return this.pingMe?ping:wait},
migrate: 'wait',
wait: function () {return this.pingMe?pong:wait},
};
this.on = {
'PING': function () {
this.pingMe=true;
wakeup();
},
'PONG': function () {
this.pingMe=false;
wakeup();
},
error: function (e,error) {log('Exception '+e+': '+error)}
}
this.next='init';
}
// Analyze agent class template
print(JAM.analyze(PingPongClass,{level:2,classname:'PingPongClass',verbose:1}).report);
// Start agents
var a1 = JAM.createAgent(PingPongClass,[true],1);