881 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			881 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								/* Extracted from https://github.com/devongovett/png.js/ */
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								/*
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								  # MIT LICENSE
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								  # Copyright (c) 2011 Devon Govett
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								  # 
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								  # Permission is hereby granted, free of charge, to any person obtaining a copy of this 
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								  # software and associated documentation files (the "Software"), to deal in the Software 
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								  # without restriction, including without limitation the rights to use, copy, modify, merge, 
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								  # publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons 
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								  # to whom the Software is furnished to do so, subject to the following conditions:
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								  # 
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								  # The above copyright notice and this permission notice shall be included in all copies or 
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								  # substantial portions of the Software.
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								  # 
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								  # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING 
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								  # BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
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								  # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
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								  # DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
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								  # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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								  */ 
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								/*
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								 * Extracted from pdf.js
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								 * https://github.com/andreasgal/pdf.js
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								 *
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								 * Copyright (c) 2011 Mozilla Foundation
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								 *
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								 * Contributors: Andreas Gal <gal@mozilla.com>
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								 *               Chris G Jones <cjones@mozilla.com>
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								 *               Shaon Barman <shaon.barman@gmail.com>
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								 *               Vivien Nicolas <21@vingtetun.org>
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								 *               Justin D'Arcangelo <justindarc@gmail.com>
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								 *               Yury Delendik
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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								 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								var DecodeStream = (function() {
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								  function constructor() {
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								    this.pos = 0;
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								    this.bufferLength = 0;
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								    this.eof = false;
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								    this.buffer = null;
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								  }
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								  constructor.prototype = {
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								    ensureBuffer: function decodestream_ensureBuffer(requested) {
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								      var buffer = this.buffer;
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								      var current = buffer ? buffer.byteLength : 0;
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								      if (requested < current)
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								        return buffer;
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								      var size = 512;
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								      while (size < requested)
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								        size <<= 1;
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								      var buffer2 = new Uint8Array(size);
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								      for (var i = 0; i < current; ++i)
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								        buffer2[i] = buffer[i];
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								      return this.buffer = buffer2;
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								    },
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								    getByte: function decodestream_getByte() {
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								      var pos = this.pos;
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								      while (this.bufferLength <= pos) {
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								        if (this.eof)
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								          return null;
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								        this.readBlock();
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								      }
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								      return this.buffer[this.pos++];
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								    },
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								    getBytes: function decodestream_getBytes(length) {
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								      var pos = this.pos;
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								      if (length) {
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								        this.ensureBuffer(pos + length);
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								        var end = pos + length;
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								        while (!this.eof && this.bufferLength < end)
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								          this.readBlock();
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								        var bufEnd = this.bufferLength;
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								        if (end > bufEnd)
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								          end = bufEnd;
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								      } else {
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								        while (!this.eof)
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								          this.readBlock();
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								        var end = this.bufferLength;
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								      }
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								      this.pos = end;
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								      return this.buffer.subarray(pos, end);
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								    },
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								    lookChar: function decodestream_lookChar() {
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								      var pos = this.pos;
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								      while (this.bufferLength <= pos) {
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								        if (this.eof)
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								          return null;
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								        this.readBlock();
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								      }
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								      return String.fromCharCode(this.buffer[this.pos]);
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								    },
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								    getChar: function decodestream_getChar() {
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								      var pos = this.pos;
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								      while (this.bufferLength <= pos) {
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								        if (this.eof)
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								          return null;
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								        this.readBlock();
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								      }
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								      return String.fromCharCode(this.buffer[this.pos++]);
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								    },
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								    makeSubStream: function decodestream_makeSubstream(start, length, dict) {
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								      var end = start + length;
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								      while (this.bufferLength <= end && !this.eof)
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								        this.readBlock();
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								      return new Stream(this.buffer, start, length, dict);
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								    },
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								    skip: function decodestream_skip(n) {
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								      if (!n)
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								        n = 1;
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								      this.pos += n;
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								    },
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								    reset: function decodestream_reset() {
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								      this.pos = 0;
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								    }
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								  };
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								  return constructor;
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								})();
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								var FlateStream = (function() {
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								  var codeLenCodeMap = new Uint32Array([
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								    16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15
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								  ]);
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								  var lengthDecode = new Uint32Array([
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								    0x00003, 0x00004, 0x00005, 0x00006, 0x00007, 0x00008, 0x00009, 0x0000a,
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								    0x1000b, 0x1000d, 0x1000f, 0x10011, 0x20013, 0x20017, 0x2001b, 0x2001f,
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								    0x30023, 0x3002b, 0x30033, 0x3003b, 0x40043, 0x40053, 0x40063, 0x40073,
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								    0x50083, 0x500a3, 0x500c3, 0x500e3, 0x00102, 0x00102, 0x00102
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								  ]);
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								  var distDecode = new Uint32Array([
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								    0x00001, 0x00002, 0x00003, 0x00004, 0x10005, 0x10007, 0x20009, 0x2000d,
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								    0x30011, 0x30019, 0x40021, 0x40031, 0x50041, 0x50061, 0x60081, 0x600c1,
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								    0x70101, 0x70181, 0x80201, 0x80301, 0x90401, 0x90601, 0xa0801, 0xa0c01,
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								    0xb1001, 0xb1801, 0xc2001, 0xc3001, 0xd4001, 0xd6001
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								  ]);
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								  var fixedLitCodeTab = [new Uint32Array([
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								    0x70100, 0x80050, 0x80010, 0x80118, 0x70110, 0x80070, 0x80030, 0x900c0,
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								    0x70108, 0x80060, 0x80020, 0x900a0, 0x80000, 0x80080, 0x80040, 0x900e0,
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								    0x70104, 0x80058, 0x80018, 0x90090, 0x70114, 0x80078, 0x80038, 0x900d0,
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								    0x7010c, 0x80068, 0x80028, 0x900b0, 0x80008, 0x80088, 0x80048, 0x900f0,
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								    0x70102, 0x80054, 0x80014, 0x8011c, 0x70112, 0x80074, 0x80034, 0x900c8,
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								    0x7010a, 0x80064, 0x80024, 0x900a8, 0x80004, 0x80084, 0x80044, 0x900e8,
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								    0x70106, 0x8005c, 0x8001c, 0x90098, 0x70116, 0x8007c, 0x8003c, 0x900d8,
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								    0x7010e, 0x8006c, 0x8002c, 0x900b8, 0x8000c, 0x8008c, 0x8004c, 0x900f8,
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								    0x70101, 0x80052, 0x80012, 0x8011a, 0x70111, 0x80072, 0x80032, 0x900c4,
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								    0x70109, 0x80062, 0x80022, 0x900a4, 0x80002, 0x80082, 0x80042, 0x900e4,
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								    0x70105, 0x8005a, 0x8001a, 0x90094, 0x70115, 0x8007a, 0x8003a, 0x900d4,
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								    0x7010d, 0x8006a, 0x8002a, 0x900b4, 0x8000a, 0x8008a, 0x8004a, 0x900f4,
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								    0x70103, 0x80056, 0x80016, 0x8011e, 0x70113, 0x80076, 0x80036, 0x900cc,
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								    0x7010b, 0x80066, 0x80026, 0x900ac, 0x80006, 0x80086, 0x80046, 0x900ec,
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								    0x70107, 0x8005e, 0x8001e, 0x9009c, 0x70117, 0x8007e, 0x8003e, 0x900dc,
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								    0x7010f, 0x8006e, 0x8002e, 0x900bc, 0x8000e, 0x8008e, 0x8004e, 0x900fc,
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								    0x70100, 0x80051, 0x80011, 0x80119, 0x70110, 0x80071, 0x80031, 0x900c2,
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								    0x70108, 0x80061, 0x80021, 0x900a2, 0x80001, 0x80081, 0x80041, 0x900e2,
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								    0x70104, 0x80059, 0x80019, 0x90092, 0x70114, 0x80079, 0x80039, 0x900d2,
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								    0x7010c, 0x80069, 0x80029, 0x900b2, 0x80009, 0x80089, 0x80049, 0x900f2,
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								    0x70102, 0x80055, 0x80015, 0x8011d, 0x70112, 0x80075, 0x80035, 0x900ca,
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								    0x7010a, 0x80065, 0x80025, 0x900aa, 0x80005, 0x80085, 0x80045, 0x900ea,
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								    0x70106, 0x8005d, 0x8001d, 0x9009a, 0x70116, 0x8007d, 0x8003d, 0x900da,
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								    0x7010e, 0x8006d, 0x8002d, 0x900ba, 0x8000d, 0x8008d, 0x8004d, 0x900fa,
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								    0x70101, 0x80053, 0x80013, 0x8011b, 0x70111, 0x80073, 0x80033, 0x900c6,
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								    0x70109, 0x80063, 0x80023, 0x900a6, 0x80003, 0x80083, 0x80043, 0x900e6,
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								    0x70105, 0x8005b, 0x8001b, 0x90096, 0x70115, 0x8007b, 0x8003b, 0x900d6,
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								    0x7010d, 0x8006b, 0x8002b, 0x900b6, 0x8000b, 0x8008b, 0x8004b, 0x900f6,
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								    0x70103, 0x80057, 0x80017, 0x8011f, 0x70113, 0x80077, 0x80037, 0x900ce,
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								    0x7010b, 0x80067, 0x80027, 0x900ae, 0x80007, 0x80087, 0x80047, 0x900ee,
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								    0x70107, 0x8005f, 0x8001f, 0x9009e, 0x70117, 0x8007f, 0x8003f, 0x900de,
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								    0x7010f, 0x8006f, 0x8002f, 0x900be, 0x8000f, 0x8008f, 0x8004f, 0x900fe,
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								    0x70100, 0x80050, 0x80010, 0x80118, 0x70110, 0x80070, 0x80030, 0x900c1,
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								    0x70108, 0x80060, 0x80020, 0x900a1, 0x80000, 0x80080, 0x80040, 0x900e1,
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								    0x70104, 0x80058, 0x80018, 0x90091, 0x70114, 0x80078, 0x80038, 0x900d1,
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								    0x7010c, 0x80068, 0x80028, 0x900b1, 0x80008, 0x80088, 0x80048, 0x900f1,
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								    0x70102, 0x80054, 0x80014, 0x8011c, 0x70112, 0x80074, 0x80034, 0x900c9,
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								    0x7010a, 0x80064, 0x80024, 0x900a9, 0x80004, 0x80084, 0x80044, 0x900e9,
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								    0x70106, 0x8005c, 0x8001c, 0x90099, 0x70116, 0x8007c, 0x8003c, 0x900d9,
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								    0x7010e, 0x8006c, 0x8002c, 0x900b9, 0x8000c, 0x8008c, 0x8004c, 0x900f9,
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								    0x70101, 0x80052, 0x80012, 0x8011a, 0x70111, 0x80072, 0x80032, 0x900c5,
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								    0x70109, 0x80062, 0x80022, 0x900a5, 0x80002, 0x80082, 0x80042, 0x900e5,
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								    0x70105, 0x8005a, 0x8001a, 0x90095, 0x70115, 0x8007a, 0x8003a, 0x900d5,
							 | 
						||
| 
								 | 
							
								    0x7010d, 0x8006a, 0x8002a, 0x900b5, 0x8000a, 0x8008a, 0x8004a, 0x900f5,
							 | 
						||
| 
								 | 
							
								    0x70103, 0x80056, 0x80016, 0x8011e, 0x70113, 0x80076, 0x80036, 0x900cd,
							 | 
						||
| 
								 | 
							
								    0x7010b, 0x80066, 0x80026, 0x900ad, 0x80006, 0x80086, 0x80046, 0x900ed,
							 | 
						||
| 
								 | 
							
								    0x70107, 0x8005e, 0x8001e, 0x9009d, 0x70117, 0x8007e, 0x8003e, 0x900dd,
							 | 
						||
| 
								 | 
							
								    0x7010f, 0x8006e, 0x8002e, 0x900bd, 0x8000e, 0x8008e, 0x8004e, 0x900fd,
							 | 
						||
| 
								 | 
							
								    0x70100, 0x80051, 0x80011, 0x80119, 0x70110, 0x80071, 0x80031, 0x900c3,
							 | 
						||
| 
								 | 
							
								    0x70108, 0x80061, 0x80021, 0x900a3, 0x80001, 0x80081, 0x80041, 0x900e3,
							 | 
						||
| 
								 | 
							
								    0x70104, 0x80059, 0x80019, 0x90093, 0x70114, 0x80079, 0x80039, 0x900d3,
							 | 
						||
| 
								 | 
							
								    0x7010c, 0x80069, 0x80029, 0x900b3, 0x80009, 0x80089, 0x80049, 0x900f3,
							 | 
						||
| 
								 | 
							
								    0x70102, 0x80055, 0x80015, 0x8011d, 0x70112, 0x80075, 0x80035, 0x900cb,
							 | 
						||
| 
								 | 
							
								    0x7010a, 0x80065, 0x80025, 0x900ab, 0x80005, 0x80085, 0x80045, 0x900eb,
							 | 
						||
| 
								 | 
							
								    0x70106, 0x8005d, 0x8001d, 0x9009b, 0x70116, 0x8007d, 0x8003d, 0x900db,
							 | 
						||
| 
								 | 
							
								    0x7010e, 0x8006d, 0x8002d, 0x900bb, 0x8000d, 0x8008d, 0x8004d, 0x900fb,
							 | 
						||
| 
								 | 
							
								    0x70101, 0x80053, 0x80013, 0x8011b, 0x70111, 0x80073, 0x80033, 0x900c7,
							 | 
						||
| 
								 | 
							
								    0x70109, 0x80063, 0x80023, 0x900a7, 0x80003, 0x80083, 0x80043, 0x900e7,
							 | 
						||
| 
								 | 
							
								    0x70105, 0x8005b, 0x8001b, 0x90097, 0x70115, 0x8007b, 0x8003b, 0x900d7,
							 | 
						||
| 
								 | 
							
								    0x7010d, 0x8006b, 0x8002b, 0x900b7, 0x8000b, 0x8008b, 0x8004b, 0x900f7,
							 | 
						||
| 
								 | 
							
								    0x70103, 0x80057, 0x80017, 0x8011f, 0x70113, 0x80077, 0x80037, 0x900cf,
							 | 
						||
| 
								 | 
							
								    0x7010b, 0x80067, 0x80027, 0x900af, 0x80007, 0x80087, 0x80047, 0x900ef,
							 | 
						||
| 
								 | 
							
								    0x70107, 0x8005f, 0x8001f, 0x9009f, 0x70117, 0x8007f, 0x8003f, 0x900df,
							 | 
						||
| 
								 | 
							
								    0x7010f, 0x8006f, 0x8002f, 0x900bf, 0x8000f, 0x8008f, 0x8004f, 0x900ff
							 | 
						||
| 
								 | 
							
								  ]), 9];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  var fixedDistCodeTab = [new Uint32Array([
							 | 
						||
| 
								 | 
							
								    0x50000, 0x50010, 0x50008, 0x50018, 0x50004, 0x50014, 0x5000c, 0x5001c,
							 | 
						||
| 
								 | 
							
								    0x50002, 0x50012, 0x5000a, 0x5001a, 0x50006, 0x50016, 0x5000e, 0x00000,
							 | 
						||
| 
								 | 
							
								    0x50001, 0x50011, 0x50009, 0x50019, 0x50005, 0x50015, 0x5000d, 0x5001d,
							 | 
						||
| 
								 | 
							
								    0x50003, 0x50013, 0x5000b, 0x5001b, 0x50007, 0x50017, 0x5000f, 0x00000
							 | 
						||
| 
								 | 
							
								  ]), 5];
							 | 
						||
| 
								 | 
							
								  
							 | 
						||
| 
								 | 
							
								  function error(e) {
							 | 
						||
| 
								 | 
							
								      throw new Error(e)
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function constructor(bytes) {
							 | 
						||
| 
								 | 
							
								    //var bytes = stream.getBytes();
							 | 
						||
| 
								 | 
							
								    var bytesPos = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    var cmf = bytes[bytesPos++];
							 | 
						||
| 
								 | 
							
								    var flg = bytes[bytesPos++];
							 | 
						||
| 
								 | 
							
								    if (cmf == -1 || flg == -1)
							 | 
						||
| 
								 | 
							
								      error('Invalid header in flate stream');
							 | 
						||
| 
								 | 
							
								    if ((cmf & 0x0f) != 0x08)
							 | 
						||
| 
								 | 
							
								      error('Unknown compression method in flate stream');
							 | 
						||
| 
								 | 
							
								    if ((((cmf << 8) + flg) % 31) != 0)
							 | 
						||
| 
								 | 
							
								      error('Bad FCHECK in flate stream');
							 | 
						||
| 
								 | 
							
								    if (flg & 0x20)
							 | 
						||
| 
								 | 
							
								      error('FDICT bit set in flate stream');
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    this.bytes = bytes;
							 | 
						||
| 
								 | 
							
								    this.bytesPos = bytesPos;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    this.codeSize = 0;
							 | 
						||
| 
								 | 
							
								    this.codeBuf = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    DecodeStream.call(this);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  constructor.prototype = Object.create(DecodeStream.prototype);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  constructor.prototype.getBits = function(bits) {
							 | 
						||
| 
								 | 
							
								    var codeSize = this.codeSize;
							 | 
						||
| 
								 | 
							
								    var codeBuf = this.codeBuf;
							 | 
						||
| 
								 | 
							
								    var bytes = this.bytes;
							 | 
						||
| 
								 | 
							
								    var bytesPos = this.bytesPos;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    var b;
							 | 
						||
| 
								 | 
							
								    while (codeSize < bits) {
							 | 
						||
| 
								 | 
							
								      if (typeof (b = bytes[bytesPos++]) == 'undefined')
							 | 
						||
| 
								 | 
							
								        error('Bad encoding in flate stream');
							 | 
						||
| 
								 | 
							
								      codeBuf |= b << codeSize;
							 | 
						||
| 
								 | 
							
								      codeSize += 8;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    b = codeBuf & ((1 << bits) - 1);
							 | 
						||
| 
								 | 
							
								    this.codeBuf = codeBuf >> bits;
							 | 
						||
| 
								 | 
							
								    this.codeSize = codeSize -= bits;
							 | 
						||
| 
								 | 
							
								    this.bytesPos = bytesPos;
							 | 
						||
| 
								 | 
							
								    return b;
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  constructor.prototype.getCode = function(table) {
							 | 
						||
| 
								 | 
							
								    var codes = table[0];
							 | 
						||
| 
								 | 
							
								    var maxLen = table[1];
							 | 
						||
| 
								 | 
							
								    var codeSize = this.codeSize;
							 | 
						||
| 
								 | 
							
								    var codeBuf = this.codeBuf;
							 | 
						||
| 
								 | 
							
								    var bytes = this.bytes;
							 | 
						||
| 
								 | 
							
								    var bytesPos = this.bytesPos;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    while (codeSize < maxLen) {
							 | 
						||
| 
								 | 
							
								      var b;
							 | 
						||
| 
								 | 
							
								      if (typeof (b = bytes[bytesPos++]) == 'undefined')
							 | 
						||
| 
								 | 
							
								        error('Bad encoding in flate stream');
							 | 
						||
| 
								 | 
							
								      codeBuf |= (b << codeSize);
							 | 
						||
| 
								 | 
							
								      codeSize += 8;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    var code = codes[codeBuf & ((1 << maxLen) - 1)];
							 | 
						||
| 
								 | 
							
								    var codeLen = code >> 16;
							 | 
						||
| 
								 | 
							
								    var codeVal = code & 0xffff;
							 | 
						||
| 
								 | 
							
								    if (codeSize == 0 || codeSize < codeLen || codeLen == 0)
							 | 
						||
| 
								 | 
							
								      error('Bad encoding in flate stream');
							 | 
						||
| 
								 | 
							
								    this.codeBuf = (codeBuf >> codeLen);
							 | 
						||
| 
								 | 
							
								    this.codeSize = (codeSize - codeLen);
							 | 
						||
| 
								 | 
							
								    this.bytesPos = bytesPos;
							 | 
						||
| 
								 | 
							
								    return codeVal;
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  constructor.prototype.generateHuffmanTable = function(lengths) {
							 | 
						||
| 
								 | 
							
								    var n = lengths.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // find max code length
							 | 
						||
| 
								 | 
							
								    var maxLen = 0;
							 | 
						||
| 
								 | 
							
								    for (var i = 0; i < n; ++i) {
							 | 
						||
| 
								 | 
							
								      if (lengths[i] > maxLen)
							 | 
						||
| 
								 | 
							
								        maxLen = lengths[i];
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // build the table
							 | 
						||
| 
								 | 
							
								    var size = 1 << maxLen;
							 | 
						||
| 
								 | 
							
								    var codes = new Uint32Array(size);
							 | 
						||
| 
								 | 
							
								    for (var len = 1, code = 0, skip = 2;
							 | 
						||
| 
								 | 
							
								         len <= maxLen;
							 | 
						||
| 
								 | 
							
								         ++len, code <<= 1, skip <<= 1) {
							 | 
						||
| 
								 | 
							
								      for (var val = 0; val < n; ++val) {
							 | 
						||
| 
								 | 
							
								        if (lengths[val] == len) {
							 | 
						||
| 
								 | 
							
								          // bit-reverse the code
							 | 
						||
| 
								 | 
							
								          var code2 = 0;
							 | 
						||
| 
								 | 
							
								          var t = code;
							 | 
						||
| 
								 | 
							
								          for (var i = 0; i < len; ++i) {
							 | 
						||
| 
								 | 
							
								            code2 = (code2 << 1) | (t & 1);
							 | 
						||
| 
								 | 
							
								            t >>= 1;
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								          // fill the table entries
							 | 
						||
| 
								 | 
							
								          for (var i = code2; i < size; i += skip)
							 | 
						||
| 
								 | 
							
								            codes[i] = (len << 16) | val;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								          ++code;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return [codes, maxLen];
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  constructor.prototype.readBlock = function() {
							 | 
						||
| 
								 | 
							
								    function repeat(stream, array, len, offset, what) {
							 | 
						||
| 
								 | 
							
								      var repeat = stream.getBits(len) + offset;
							 | 
						||
| 
								 | 
							
								      while (repeat-- > 0)
							 | 
						||
| 
								 | 
							
								        array[i++] = what;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // read block header
							 | 
						||
| 
								 | 
							
								    var hdr = this.getBits(3);
							 | 
						||
| 
								 | 
							
								    if (hdr & 1)
							 | 
						||
| 
								 | 
							
								      this.eof = true;
							 | 
						||
| 
								 | 
							
								    hdr >>= 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (hdr == 0) { // uncompressed block
							 | 
						||
| 
								 | 
							
								      var bytes = this.bytes;
							 | 
						||
| 
								 | 
							
								      var bytesPos = this.bytesPos;
							 | 
						||
| 
								 | 
							
								      var b;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      if (typeof (b = bytes[bytesPos++]) == 'undefined')
							 | 
						||
| 
								 | 
							
								        error('Bad block header in flate stream');
							 | 
						||
| 
								 | 
							
								      var blockLen = b;
							 | 
						||
| 
								 | 
							
								      if (typeof (b = bytes[bytesPos++]) == 'undefined')
							 | 
						||
| 
								 | 
							
								        error('Bad block header in flate stream');
							 | 
						||
| 
								 | 
							
								      blockLen |= (b << 8);
							 | 
						||
| 
								 | 
							
								      if (typeof (b = bytes[bytesPos++]) == 'undefined')
							 | 
						||
| 
								 | 
							
								        error('Bad block header in flate stream');
							 | 
						||
| 
								 | 
							
								      var check = b;
							 | 
						||
| 
								 | 
							
								      if (typeof (b = bytes[bytesPos++]) == 'undefined')
							 | 
						||
| 
								 | 
							
								        error('Bad block header in flate stream');
							 | 
						||
| 
								 | 
							
								      check |= (b << 8);
							 | 
						||
| 
								 | 
							
								      if (check != (~blockLen & 0xffff))
							 | 
						||
| 
								 | 
							
								        error('Bad uncompressed block length in flate stream');
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      this.codeBuf = 0;
							 | 
						||
| 
								 | 
							
								      this.codeSize = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      var bufferLength = this.bufferLength;
							 | 
						||
| 
								 | 
							
								      var buffer = this.ensureBuffer(bufferLength + blockLen);
							 | 
						||
| 
								 | 
							
								      var end = bufferLength + blockLen;
							 | 
						||
| 
								 | 
							
								      this.bufferLength = end;
							 | 
						||
| 
								 | 
							
								      for (var n = bufferLength; n < end; ++n) {
							 | 
						||
| 
								 | 
							
								        if (typeof (b = bytes[bytesPos++]) == 'undefined') {
							 | 
						||
| 
								 | 
							
								          this.eof = true;
							 | 
						||
| 
								 | 
							
								          break;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        buffer[n] = b;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      this.bytesPos = bytesPos;
							 | 
						||
| 
								 | 
							
								      return;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    var litCodeTable;
							 | 
						||
| 
								 | 
							
								    var distCodeTable;
							 | 
						||
| 
								 | 
							
								    if (hdr == 1) { // compressed block, fixed codes
							 | 
						||
| 
								 | 
							
								      litCodeTable = fixedLitCodeTab;
							 | 
						||
| 
								 | 
							
								      distCodeTable = fixedDistCodeTab;
							 | 
						||
| 
								 | 
							
								    } else if (hdr == 2) { // compressed block, dynamic codes
							 | 
						||
| 
								 | 
							
								      var numLitCodes = this.getBits(5) + 257;
							 | 
						||
| 
								 | 
							
								      var numDistCodes = this.getBits(5) + 1;
							 | 
						||
| 
								 | 
							
								      var numCodeLenCodes = this.getBits(4) + 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      // build the code lengths code table
							 | 
						||
| 
								 | 
							
								      var codeLenCodeLengths = Array(codeLenCodeMap.length);
							 | 
						||
| 
								 | 
							
								      var i = 0;
							 | 
						||
| 
								 | 
							
								      while (i < numCodeLenCodes)
							 | 
						||
| 
								 | 
							
								        codeLenCodeLengths[codeLenCodeMap[i++]] = this.getBits(3);
							 | 
						||
| 
								 | 
							
								      var codeLenCodeTab = this.generateHuffmanTable(codeLenCodeLengths);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      // build the literal and distance code tables
							 | 
						||
| 
								 | 
							
								      var len = 0;
							 | 
						||
| 
								 | 
							
								      var i = 0;
							 | 
						||
| 
								 | 
							
								      var codes = numLitCodes + numDistCodes;
							 | 
						||
| 
								 | 
							
								      var codeLengths = new Array(codes);
							 | 
						||
| 
								 | 
							
								      while (i < codes) {
							 | 
						||
| 
								 | 
							
								        var code = this.getCode(codeLenCodeTab);
							 | 
						||
| 
								 | 
							
								        if (code == 16) {
							 | 
						||
| 
								 | 
							
								          repeat(this, codeLengths, 2, 3, len);
							 | 
						||
| 
								 | 
							
								        } else if (code == 17) {
							 | 
						||
| 
								 | 
							
								          repeat(this, codeLengths, 3, 3, len = 0);
							 | 
						||
| 
								 | 
							
								        } else if (code == 18) {
							 | 
						||
| 
								 | 
							
								          repeat(this, codeLengths, 7, 11, len = 0);
							 | 
						||
| 
								 | 
							
								        } else {
							 | 
						||
| 
								 | 
							
								          codeLengths[i++] = len = code;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      litCodeTable =
							 | 
						||
| 
								 | 
							
								        this.generateHuffmanTable(codeLengths.slice(0, numLitCodes));
							 | 
						||
| 
								 | 
							
								      distCodeTable =
							 | 
						||
| 
								 | 
							
								        this.generateHuffmanTable(codeLengths.slice(numLitCodes, codes));
							 | 
						||
| 
								 | 
							
								    } else {
							 | 
						||
| 
								 | 
							
								      error('Unknown block type in flate stream');
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    var buffer = this.buffer;
							 | 
						||
| 
								 | 
							
								    var limit = buffer ? buffer.length : 0;
							 | 
						||
| 
								 | 
							
								    var pos = this.bufferLength;
							 | 
						||
| 
								 | 
							
								    while (true) {
							 | 
						||
| 
								 | 
							
								      var code1 = this.getCode(litCodeTable);
							 | 
						||
| 
								 | 
							
								      if (code1 < 256) {
							 | 
						||
| 
								 | 
							
								        if (pos + 1 >= limit) {
							 | 
						||
| 
								 | 
							
								          buffer = this.ensureBuffer(pos + 1);
							 | 
						||
| 
								 | 
							
								          limit = buffer.length;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        buffer[pos++] = code1;
							 | 
						||
| 
								 | 
							
								        continue;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      if (code1 == 256) {
							 | 
						||
| 
								 | 
							
								        this.bufferLength = pos;
							 | 
						||
| 
								 | 
							
								        return;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      code1 -= 257;
							 | 
						||
| 
								 | 
							
								      code1 = lengthDecode[code1];
							 | 
						||
| 
								 | 
							
								      var code2 = code1 >> 16;
							 | 
						||
| 
								 | 
							
								      if (code2 > 0)
							 | 
						||
| 
								 | 
							
								        code2 = this.getBits(code2);
							 | 
						||
| 
								 | 
							
								      var len = (code1 & 0xffff) + code2;
							 | 
						||
| 
								 | 
							
								      code1 = this.getCode(distCodeTable);
							 | 
						||
| 
								 | 
							
								      code1 = distDecode[code1];
							 | 
						||
| 
								 | 
							
								      code2 = code1 >> 16;
							 | 
						||
| 
								 | 
							
								      if (code2 > 0)
							 | 
						||
| 
								 | 
							
								        code2 = this.getBits(code2);
							 | 
						||
| 
								 | 
							
								      var dist = (code1 & 0xffff) + code2;
							 | 
						||
| 
								 | 
							
								      if (pos + len >= limit) {
							 | 
						||
| 
								 | 
							
								        buffer = this.ensureBuffer(pos + len);
							 | 
						||
| 
								 | 
							
								        limit = buffer.length;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      for (var k = 0; k < len; ++k, ++pos)
							 | 
						||
| 
								 | 
							
								        buffer[pos] = buffer[pos - dist];
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return constructor;
							 | 
						||
| 
								 | 
							
								})();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  /*
							 | 
						||
| 
								 | 
							
								  # MIT LICENSE
							 | 
						||
| 
								 | 
							
								  # Copyright (c) 2011 Devon Govett
							 | 
						||
| 
								 | 
							
								  # 
							 | 
						||
| 
								 | 
							
								  # Permission is hereby granted, free of charge, to any person obtaining a copy of this 
							 | 
						||
| 
								 | 
							
								  # software and associated documentation files (the "Software"), to deal in the Software 
							 | 
						||
| 
								 | 
							
								  # without restriction, including without limitation the rights to use, copy, modify, merge, 
							 | 
						||
| 
								 | 
							
								  # publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons 
							 | 
						||
| 
								 | 
							
								  # to whom the Software is furnished to do so, subject to the following conditions:
							 | 
						||
| 
								 | 
							
								  # 
							 | 
						||
| 
								 | 
							
								  # The above copyright notice and this permission notice shall be included in all copies or 
							 | 
						||
| 
								 | 
							
								  # substantial portions of the Software.
							 | 
						||
| 
								 | 
							
								  # 
							 | 
						||
| 
								 | 
							
								  # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING 
							 | 
						||
| 
								 | 
							
								  # BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
							 | 
						||
| 
								 | 
							
								  # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
							 | 
						||
| 
								 | 
							
								  # DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
							 | 
						||
| 
								 | 
							
								  # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
							 | 
						||
| 
								 | 
							
								  */ 
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; };
							 | 
						||
| 
								 | 
							
								    var APNG_BLEND_OP_OVER, APNG_BLEND_OP_SOURCE, APNG_DISPOSE_OP_BACKGROUND, APNG_DISPOSE_OP_NONE, APNG_DISPOSE_OP_PREVIOUS, makeImage, scratchCanvas, scratchCtx;
							 | 
						||
| 
								 | 
							
								    APNG_DISPOSE_OP_NONE = 0;
							 | 
						||
| 
								 | 
							
								    APNG_DISPOSE_OP_BACKGROUND = 1;
							 | 
						||
| 
								 | 
							
								    APNG_DISPOSE_OP_PREVIOUS = 2;
							 | 
						||
| 
								 | 
							
								    APNG_BLEND_OP_SOURCE = 0;
							 | 
						||
| 
								 | 
							
								    APNG_BLEND_OP_OVER = 1;
							 | 
						||
| 
								 | 
							
								    function PNG(data) {
							 | 
						||
| 
								 | 
							
								      var chunkSize, colors, delayDen, delayNum, frame, i, section, short, _ref;
							 | 
						||
| 
								 | 
							
								      this.data = data;
							 | 
						||
| 
								 | 
							
								      this.pos = 8;
							 | 
						||
| 
								 | 
							
								      this.palette = [];
							 | 
						||
| 
								 | 
							
								      this.imgData = [];
							 | 
						||
| 
								 | 
							
								      this.transparency = {};
							 | 
						||
| 
								 | 
							
								      this.animation = null;
							 | 
						||
| 
								 | 
							
								      frame = null;
							 | 
						||
| 
								 | 
							
								      while (true) {
							 | 
						||
| 
								 | 
							
								        chunkSize = this.readUInt32();
							 | 
						||
| 
								 | 
							
								        section = ((function() {
							 | 
						||
| 
								 | 
							
								          var _results;
							 | 
						||
| 
								 | 
							
								          _results = [];
							 | 
						||
| 
								 | 
							
								          for (i = 0; i < 4; i++) {
							 | 
						||
| 
								 | 
							
								            _results.push(String.fromCharCode(this.data[this.pos++]));
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								          return _results;
							 | 
						||
| 
								 | 
							
								        }).call(this)).join('');
							 | 
						||
| 
								 | 
							
								        switch (section) {
							 | 
						||
| 
								 | 
							
								          case 'IHDR':
							 | 
						||
| 
								 | 
							
								            this.width = this.readUInt32();
							 | 
						||
| 
								 | 
							
								            this.height = this.readUInt32();
							 | 
						||
| 
								 | 
							
								            this.bits = this.data[this.pos++];
							 | 
						||
| 
								 | 
							
								            this.colorType = this.data[this.pos++];
							 | 
						||
| 
								 | 
							
								            this.compressionMethod = this.data[this.pos++];
							 | 
						||
| 
								 | 
							
								            this.filterMethod = this.data[this.pos++];
							 | 
						||
| 
								 | 
							
								            this.interlaceMethod = this.data[this.pos++];
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								          case 'acTL':
							 | 
						||
| 
								 | 
							
								            this.animation = {
							 | 
						||
| 
								 | 
							
								              numFrames: this.readUInt32(),
							 | 
						||
| 
								 | 
							
								              numPlays: this.readUInt32() || Infinity,
							 | 
						||
| 
								 | 
							
								              frames: []
							 | 
						||
| 
								 | 
							
								            };
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								          case 'PLTE':
							 | 
						||
| 
								 | 
							
								            this.palette = this.read(chunkSize);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								          case 'fcTL':
							 | 
						||
| 
								 | 
							
								            if (frame) {
							 | 
						||
| 
								 | 
							
								              this.animation.frames.push(frame);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            this.pos += 4;
							 | 
						||
| 
								 | 
							
								            frame = {
							 | 
						||
| 
								 | 
							
								              width: this.readUInt32(),
							 | 
						||
| 
								 | 
							
								              height: this.readUInt32(),
							 | 
						||
| 
								 | 
							
								              xOffset: this.readUInt32(),
							 | 
						||
| 
								 | 
							
								              yOffset: this.readUInt32()
							 | 
						||
| 
								 | 
							
								            };
							 | 
						||
| 
								 | 
							
								            delayNum = this.readUInt16();
							 | 
						||
| 
								 | 
							
								            delayDen = this.readUInt16() || 100;
							 | 
						||
| 
								 | 
							
								            frame.delay = 1000 * delayNum / delayDen;
							 | 
						||
| 
								 | 
							
								            frame.disposeOp = this.data[this.pos++];
							 | 
						||
| 
								 | 
							
								            frame.blendOp = this.data[this.pos++];
							 | 
						||
| 
								 | 
							
								            frame.data = [];
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								          case 'IDAT':
							 | 
						||
| 
								 | 
							
								          case 'fdAT':
							 | 
						||
| 
								 | 
							
								            if (section === 'fdAT') {
							 | 
						||
| 
								 | 
							
								              this.pos += 4;
							 | 
						||
| 
								 | 
							
								              chunkSize -= 4;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            data = (frame != null ? frame.data : void 0) || this.imgData;
							 | 
						||
| 
								 | 
							
								            for (i = 0; 0 <= chunkSize ? i < chunkSize : i > chunkSize; 0 <= chunkSize ? i++ : i--) {
							 | 
						||
| 
								 | 
							
								              data.push(this.data[this.pos++]);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								          case 'tRNS':
							 | 
						||
| 
								 | 
							
								            this.transparency = {};
							 | 
						||
| 
								 | 
							
								            switch (this.colorType) {
							 | 
						||
| 
								 | 
							
								              case 3:
							 | 
						||
| 
								 | 
							
								                this.transparency.indexed = this.read(chunkSize);
							 | 
						||
| 
								 | 
							
								                short = 255 - this.transparency.indexed.length;
							 | 
						||
| 
								 | 
							
								                if (short > 0) {
							 | 
						||
| 
								 | 
							
								                  for (i = 0; 0 <= short ? i < short : i > short; 0 <= short ? i++ : i--) {
							 | 
						||
| 
								 | 
							
								                    this.transparency.indexed.push(255);
							 | 
						||
| 
								 | 
							
								                  }
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                break;
							 | 
						||
| 
								 | 
							
								              case 0:
							 | 
						||
| 
								 | 
							
								                this.transparency.grayscale = this.read(chunkSize)[0];
							 | 
						||
| 
								 | 
							
								                break;
							 | 
						||
| 
								 | 
							
								              case 2:
							 | 
						||
| 
								 | 
							
								                this.transparency.rgb = this.read(chunkSize);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								          case 'IEND':
							 | 
						||
| 
								 | 
							
								            if (frame) {
							 | 
						||
| 
								 | 
							
								              this.animation.frames.push(frame);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            this.colors = (function() {
							 | 
						||
| 
								 | 
							
								              switch (this.colorType) {
							 | 
						||
| 
								 | 
							
								                case 0:
							 | 
						||
| 
								 | 
							
								                case 3:
							 | 
						||
| 
								 | 
							
								                case 4:
							 | 
						||
| 
								 | 
							
								                  return 1;
							 | 
						||
| 
								 | 
							
								                case 2:
							 | 
						||
| 
								 | 
							
								                case 6:
							 | 
						||
| 
								 | 
							
								                  return 3;
							 | 
						||
| 
								 | 
							
								              }
							 | 
						||
| 
								 | 
							
								            }).call(this);
							 | 
						||
| 
								 | 
							
								            this.hasAlphaChannel = (_ref = this.colorType) === 4 || _ref === 6;
							 | 
						||
| 
								 | 
							
								            colors = this.colors + (this.hasAlphaChannel ? 1 : 0);
							 | 
						||
| 
								 | 
							
								            this.pixelBitlength = this.bits * colors;
							 | 
						||
| 
								 | 
							
								            this.colorSpace = (function() {
							 | 
						||
| 
								 | 
							
								              switch (this.colors) {
							 | 
						||
| 
								 | 
							
								                case 1:
							 | 
						||
| 
								 | 
							
								                  return 'DeviceGray';
							 | 
						||
| 
								 | 
							
								                case 3:
							 | 
						||
| 
								 | 
							
								                  return 'DeviceRGB';
							 | 
						||
| 
								 | 
							
								              }
							 | 
						||
| 
								 | 
							
								            }).call(this);
							 | 
						||
| 
								 | 
							
								            this.imgData = new Uint8Array(this.imgData);
							 | 
						||
| 
								 | 
							
								            return;
							 | 
						||
| 
								 | 
							
								          default:
							 | 
						||
| 
								 | 
							
								            this.pos += chunkSize;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        this.pos += 4;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      return;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    PNG.prototype.read = function(bytes) {
							 | 
						||
| 
								 | 
							
								      var i, _results;
							 | 
						||
| 
								 | 
							
								      _results = [];
							 | 
						||
| 
								 | 
							
								      for (i = 0; 0 <= bytes ? i < bytes : i > bytes; 0 <= bytes ? i++ : i--) {
							 | 
						||
| 
								 | 
							
								        _results.push(this.data[this.pos++]);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      return _results;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    PNG.prototype.readUInt32 = function() {
							 | 
						||
| 
								 | 
							
								      var b1, b2, b3, b4;
							 | 
						||
| 
								 | 
							
								      b1 = this.data[this.pos++] << 24;
							 | 
						||
| 
								 | 
							
								      b2 = this.data[this.pos++] << 16;
							 | 
						||
| 
								 | 
							
								      b3 = this.data[this.pos++] << 8;
							 | 
						||
| 
								 | 
							
								      b4 = this.data[this.pos++];
							 | 
						||
| 
								 | 
							
								      return b1 | b2 | b3 | b4;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    PNG.prototype.readUInt16 = function() {
							 | 
						||
| 
								 | 
							
								      var b1, b2;
							 | 
						||
| 
								 | 
							
								      b1 = this.data[this.pos++] << 8;
							 | 
						||
| 
								 | 
							
								      b2 = this.data[this.pos++];
							 | 
						||
| 
								 | 
							
								      return b1 | b2;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    PNG.prototype.decodePixels = function(data) {
							 | 
						||
| 
								 | 
							
								      var byte, col, filter, i, left, length, p, pa, paeth, pb, pc, pixelBytes, pixels, pos, row, rowData, s, scanlineLength, upper, upperLeft, _ref, _step;
							 | 
						||
| 
								 | 
							
								      if (data == null) {
							 | 
						||
| 
								 | 
							
								        data = this.imgData;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      if (data.length === 0) {
							 | 
						||
| 
								 | 
							
								        return [];
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      data = new FlateStream(data);
							 | 
						||
| 
								 | 
							
								      data = data.getBytes();
							 | 
						||
| 
								 | 
							
								      pixelBytes = this.pixelBitlength / 8;
							 | 
						||
| 
								 | 
							
								      scanlineLength = pixelBytes * this.width;
							 | 
						||
| 
								 | 
							
								      row = 0;
							 | 
						||
| 
								 | 
							
								      pixels = [];
							 | 
						||
| 
								 | 
							
								      length = data.length;
							 | 
						||
| 
								 | 
							
								      pos = 0;
							 | 
						||
| 
								 | 
							
								      while (pos < length) {
							 | 
						||
| 
								 | 
							
								        filter = data[pos++];
							 | 
						||
| 
								 | 
							
								        i = 0;
							 | 
						||
| 
								 | 
							
								        rowData = [];
							 | 
						||
| 
								 | 
							
								        switch (filter) {
							 | 
						||
| 
								 | 
							
								          case 0:
							 | 
						||
| 
								 | 
							
								            while (i < scanlineLength) {
							 | 
						||
| 
								 | 
							
								              rowData[i++] = data[pos++];
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								          case 1:
							 | 
						||
| 
								 | 
							
								            while (i < scanlineLength) {
							 | 
						||
| 
								 | 
							
								              byte = data[pos++];
							 | 
						||
| 
								 | 
							
								              left = i < pixelBytes ? 0 : rowData[i - pixelBytes];
							 | 
						||
| 
								 | 
							
								              rowData[i++] = (byte + left) % 256;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								          case 2:
							 | 
						||
| 
								 | 
							
								            while (i < scanlineLength) {
							 | 
						||
| 
								 | 
							
								              byte = data[pos++];
							 | 
						||
| 
								 | 
							
								              col = (i - (i % pixelBytes)) / pixelBytes;
							 | 
						||
| 
								 | 
							
								              upper = row === 0 ? 0 : pixels[row - 1][col][i % pixelBytes];
							 | 
						||
| 
								 | 
							
								              rowData[i++] = (upper + byte) % 256;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								          case 3:
							 | 
						||
| 
								 | 
							
								            while (i < scanlineLength) {
							 | 
						||
| 
								 | 
							
								              byte = data[pos++];
							 | 
						||
| 
								 | 
							
								              col = (i - (i % pixelBytes)) / pixelBytes;
							 | 
						||
| 
								 | 
							
								              left = i < pixelBytes ? 0 : rowData[i - pixelBytes];
							 | 
						||
| 
								 | 
							
								              upper = row === 0 ? 0 : pixels[row - 1][col][i % pixelBytes];
							 | 
						||
| 
								 | 
							
								              rowData[i++] = (byte + Math.floor((left + upper) / 2)) % 256;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								          case 4:
							 | 
						||
| 
								 | 
							
								            while (i < scanlineLength) {
							 | 
						||
| 
								 | 
							
								              byte = data[pos++];
							 | 
						||
| 
								 | 
							
								              col = (i - (i % pixelBytes)) / pixelBytes;
							 | 
						||
| 
								 | 
							
								              left = i < pixelBytes ? 0 : rowData[i - pixelBytes];
							 | 
						||
| 
								 | 
							
								              if (row === 0) {
							 | 
						||
| 
								 | 
							
								                upper = upperLeft = 0;
							 | 
						||
| 
								 | 
							
								              } else {
							 | 
						||
| 
								 | 
							
								                upper = pixels[row - 1][col][i % pixelBytes];
							 | 
						||
| 
								 | 
							
								                upperLeft = col === 0 ? 0 : pixels[row - 1][col - 1][i % pixelBytes];
							 | 
						||
| 
								 | 
							
								              }
							 | 
						||
| 
								 | 
							
								              p = left + upper - upperLeft;
							 | 
						||
| 
								 | 
							
								              pa = Math.abs(p - left);
							 | 
						||
| 
								 | 
							
								              pb = Math.abs(p - upper);
							 | 
						||
| 
								 | 
							
								              pc = Math.abs(p - upperLeft);
							 | 
						||
| 
								 | 
							
								              if (pa <= pb && pa <= pc) {
							 | 
						||
| 
								 | 
							
								                paeth = left;
							 | 
						||
| 
								 | 
							
								              } else if (pb <= pc) {
							 | 
						||
| 
								 | 
							
								                paeth = upper;
							 | 
						||
| 
								 | 
							
								              } else {
							 | 
						||
| 
								 | 
							
								                paeth = upperLeft;
							 | 
						||
| 
								 | 
							
								              }
							 | 
						||
| 
								 | 
							
								              rowData[i++] = (byte + paeth) % 256;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								          default:
							 | 
						||
| 
								 | 
							
								            throw new Error("Invalid filter algorithm: " + filter);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        s = [];
							 | 
						||
| 
								 | 
							
								        for (i = 0, _ref = rowData.length, _step = pixelBytes; 0 <= _ref ? i < _ref : i > _ref; i += _step) {
							 | 
						||
| 
								 | 
							
								          s.push(rowData.slice(i, i + pixelBytes));
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        pixels.push(s);
							 | 
						||
| 
								 | 
							
								        row += 1;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      return pixels;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    PNG.prototype.decodePalette = function() {
							 | 
						||
| 
								 | 
							
								      var alpha, decodingMap, i, index, palette, pixel, transparency, _ref, _ref2, _ref3, _step;
							 | 
						||
| 
								 | 
							
								      palette = this.palette;
							 | 
						||
| 
								 | 
							
								      transparency = (_ref = this.transparency.indexed) != null ? _ref : [];
							 | 
						||
| 
								 | 
							
								      decodingMap = [];
							 | 
						||
| 
								 | 
							
								      index = 0;
							 | 
						||
| 
								 | 
							
								      for (i = 0, _ref2 = palette.length, _step = 3; 0 <= _ref2 ? i < _ref2 : i > _ref2; i += _step) {
							 | 
						||
| 
								 | 
							
								        alpha = (_ref3 = transparency[index++]) != null ? _ref3 : 255;
							 | 
						||
| 
								 | 
							
								        pixel = palette.slice(i, i + 3).concat(alpha);
							 | 
						||
| 
								 | 
							
								        decodingMap.push(pixel);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      return decodingMap;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    PNG.prototype.copyToImageData = function(imageData, pixels) {
							 | 
						||
| 
								 | 
							
								      //console.log(this);
							 | 
						||
| 
								 | 
							
								      var alpha, byte, colors, data, i, palette, pixel, row, v, _i, _j, _k, _len, _len2, _len3, _ref;
							 | 
						||
| 
								 | 
							
								      colors = this.colors;
							 | 
						||
| 
								 | 
							
								      palette = null;
							 | 
						||
| 
								 | 
							
								      alpha = this.hasAlphaChannel;
							 | 
						||
| 
								 | 
							
								      if (this.palette.length) {
							 | 
						||
| 
								 | 
							
								        palette = (_ref = this._decodedPalette) != null ? _ref : this._decodedPalette = this.decodePalette();
							 | 
						||
| 
								 | 
							
								        colors = 4;
							 | 
						||
| 
								 | 
							
								        alpha = true;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      data = imageData.data;
							 | 
						||
| 
								 | 
							
								      i = 0;
							 | 
						||
| 
								 | 
							
								      for (_i = 0, _len = pixels.length; _i < _len; _i++) {
							 | 
						||
| 
								 | 
							
								        row = pixels[_i];
							 | 
						||
| 
								 | 
							
								        for (_j = 0, _len2 = row.length; _j < _len2; _j++) {
							 | 
						||
| 
								 | 
							
								          pixel = row[_j];
							 | 
						||
| 
								 | 
							
								          if (palette) {
							 | 
						||
| 
								 | 
							
								            pixel = palette[pixel];
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								          if (colors === 1) {
							 | 
						||
| 
								 | 
							
								            v = pixel[0];
							 | 
						||
| 
								 | 
							
								            data[i++] = v;
							 | 
						||
| 
								 | 
							
								            data[i++] = v;
							 | 
						||
| 
								 | 
							
								            data[i++] = v;
							 | 
						||
| 
								 | 
							
								            data[i++] = pixel[1] || 255;
							 | 
						||
| 
								 | 
							
								          } else {
							 | 
						||
| 
								 | 
							
								            //console.log(pixel.length);
							 | 
						||
| 
								 | 
							
								            //if (pixel.length == 4 && pixel[3] != 0)
							 | 
						||
| 
								 | 
							
								                //console.log(pixel);
							 | 
						||
| 
								 | 
							
								            //for (_k = 0, _len3 = pixel.length; _k < _len3; _k++) {
							 | 
						||
| 
								 | 
							
								            //for (_k = 0; _k < 4; _k++) {
							 | 
						||
| 
								 | 
							
								            //  byte = pixel[_k];
							 | 
						||
| 
								 | 
							
								            //  data[i++] = byte;
							 | 
						||
| 
								 | 
							
								            //}
							 | 
						||
| 
								 | 
							
								            var a = (256 - pixel[3])/256.;
							 | 
						||
| 
								 | 
							
								            var aa = (1.-a)*255.;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            data[i++] = parseInt(pixel[2]*a + aa);
							 | 
						||
| 
								 | 
							
								            data[i++] = parseInt(pixel[1]*a + aa);
							 | 
						||
| 
								 | 
							
								            data[i++] = parseInt(pixel[0]*a + aa);
							 | 
						||
| 
								 | 
							
								            data[i++] = pixel[3];
							 | 
						||
| 
								 | 
							
								            if (!alpha) {
							 | 
						||
| 
								 | 
							
								              data[i++] = 255;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    PNG.prototype.decodeFrames = function(ctx) {
							 | 
						||
| 
								 | 
							
								      var frame, i, imageData, pixels, _len, _ref, _results;
							 | 
						||
| 
								 | 
							
								      if (!this.animation) {
							 | 
						||
| 
								 | 
							
								        return;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      _ref = this.animation.frames;
							 | 
						||
| 
								 | 
							
								      _results = [];
							 | 
						||
| 
								 | 
							
								      for (i = 0, _len = _ref.length; i < _len; i++) {
							 | 
						||
| 
								 | 
							
								        frame = _ref[i];
							 | 
						||
| 
								 | 
							
								        imageData = ctx.createImageData(frame.width, frame.height);
							 | 
						||
| 
								 | 
							
								        pixels = this.decodePixels(new Uint8Array(frame.data));
							 | 
						||
| 
								 | 
							
								        this.copyToImageData(imageData, pixels);
							 | 
						||
| 
								 | 
							
								        frame.imageData = imageData;
							 | 
						||
| 
								 | 
							
								        _results.push(frame.image = makeImage(imageData));
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      return _results;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    PNG.prototype.renderFrame = function(ctx, number) {
							 | 
						||
| 
								 | 
							
								      var frame, frames, prev;
							 | 
						||
| 
								 | 
							
								      frames = this.animation.frames;
							 | 
						||
| 
								 | 
							
								      frame = frames[number];
							 | 
						||
| 
								 | 
							
								      prev = frames[number - 1];
							 | 
						||
| 
								 | 
							
								      if (number === 0) {
							 | 
						||
| 
								 | 
							
								        ctx.clearRect(0, 0, this.width, this.height);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      if ((prev != null ? prev.disposeOp : void 0) === APNG_DISPOSE_OP_BACKGROUND) {
							 | 
						||
| 
								 | 
							
								        ctx.clearRect(prev.xOffset, prev.yOffset, prev.width, prev.height);
							 | 
						||
| 
								 | 
							
								      } else if ((prev != null ? prev.disposeOp : void 0) === APNG_DISPOSE_OP_PREVIOUS) {
							 | 
						||
| 
								 | 
							
								        ctx.putImageData(prev.imageData, prev.xOffset, prev.yOffset);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      if (frame.blendOp === APNG_BLEND_OP_SOURCE) {
							 | 
						||
| 
								 | 
							
								        ctx.clearRect(frame.xOffset, frame.yOffset, frame.width, frame.height);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      return ctx.drawImage(frame.image, frame.xOffset, frame.yOffset);
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    PNG.prototype.animate = function(ctx) {
							 | 
						||
| 
								 | 
							
								      var doFrame, frameNumber, frames, numFrames, numPlays, _ref;
							 | 
						||
| 
								 | 
							
								      frameNumber = 0;
							 | 
						||
| 
								 | 
							
								      _ref = this.animation, numFrames = _ref.numFrames, frames = _ref.frames, numPlays = _ref.numPlays;
							 | 
						||
| 
								 | 
							
								      return (doFrame = __bind(function() {
							 | 
						||
| 
								 | 
							
								        var f, frame;
							 | 
						||
| 
								 | 
							
								        f = frameNumber++ % numFrames;
							 | 
						||
| 
								 | 
							
								        frame = frames[f];
							 | 
						||
| 
								 | 
							
								        this.renderFrame(ctx, f);
							 | 
						||
| 
								 | 
							
								        if (numFrames > 1 && frameNumber / numFrames < numPlays) {
							 | 
						||
| 
								 | 
							
								          return this.animation._timeout = setTimeout(doFrame, frame.delay);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }, this))();
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    PNG.prototype.stopAnimation = function() {
							 | 
						||
| 
								 | 
							
								      var _ref;
							 | 
						||
| 
								 | 
							
								      return clearTimeout((_ref = this.animation) != null ? _ref._timeout : void 0);
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    PNG.prototype.render = function(data) {
							 | 
						||
| 
								 | 
							
								        this.copyToImageData(data, this.decodePixels());
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var Buffer = require('buffer').Buffer;
							 | 
						||
| 
								 | 
							
								var fs = require('fs');
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								module.exports.readPng = function(path)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    var pngData = fs.readFileSync(path);
							 | 
						||
| 
								 | 
							
								    var j = new PNG(pngData);
							 | 
						||
| 
								 | 
							
								    var imageData = {};
							 | 
						||
| 
								 | 
							
								    imageData.width = j.width;
							 | 
						||
| 
								 | 
							
								    imageData.height = j.height;
							 | 
						||
| 
								 | 
							
								    imageData.data = new Buffer(j.width*j.height*4);
							 | 
						||
| 
								 | 
							
								    j.render(imageData);
							 | 
						||
| 
								 | 
							
								    return imageData;
							 | 
						||
| 
								 | 
							
								}
							 |