jam/js/x11/core/ext/glxrender.js

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2025-07-21 23:03:20 +02:00
// see http://cgit.freedesktop.org/mesa/mesa/tree/src/mapi/glapi/gen/gl_API.xml
var constants = Require('x11/core/ext/glxconstants');
var MAX_SMALL_RENDER=65536-16;
module.exports = function(GLX, ctx) {
buffers = [];
var currentLength = 0;
function commandBuffer(opcode, len) {
if (currentLength + len > MAX_SMALL_RENDER) {
render();
}
if (len > MAX_SMALL_RENDER)
throw Error('Buffer too big. Make sure you are using RenderLarge for large commands');
currentLength += len;
var res = Buffer(len);
res.writeUInt16LE(len, 0);
res.writeUInt16LE(opcode, 2);
return res;
}
function serialize0(opcode) {
buffers.push(commandBuffer(opcode, 4));
}
function serialize3fv(opcode, c1, c2, c3) {
var res = commandBuffer(opcode, 16);
res.writeFloatLE(c1, 4);
res.writeFloatLE(c2, 8);
res.writeFloatLE(c3, 12);
buffers.push(res);
}
function serialize4fv(opcode, c1, c2, c3, c4) {
var res = commandBuffer(opcode, 20);
res.writeFloatLE(c1, 4);
res.writeFloatLE(c2, 8);
res.writeFloatLE(c3, 12);
res.writeFloatLE(c4, 16);
buffers.push(res);
}
function serialize4i(opcode, c1, c2, c3, c4) {
var res = commandBuffer(opcode, 20);
res.writeInt32LE(c1, 4);
res.writeInt32LE(c2, 8);
res.writeInt32LE(c3, 12);
res.writeInt32LE(c4, 16);
buffers.push(res);
}
function serialize6d(opcode, d1, d2, d3, d4, d5, d6)
{
var res = commandBuffer(opcode, 52);
res.writeDoubleLE(d1, 4);
res.writeDoubleLE(d2, 12);
res.writeDoubleLE(d3, 20);
res.writeDoubleLE(d4, 28);
res.writeDoubleLE(d5, 36);
res.writeDoubleLE(d6, 44);
buffers.push(res);
};
function serialize2i(opcode, value1, value2) {
var res = commandBuffer(opcode, 12);
res.writeUInt32LE(value1, 4);
res.writeUInt32LE(value2, 8);
buffers.push(res);
}
function serialize1i(opcode, value) {
var res = commandBuffer(opcode, 8);
res.writeUInt32LE(value, 4);
buffers.push(res);
}
function serialize1f(opcode, value) {
var res = commandBuffer(opcode, 8);
res.writeFloatLE(value, 4);
buffers.push(res);
}
function serialize2f(opcode, f1, f2) {
var res = commandBuffer(opcode, 12);
res.writeFloatLE(f1, 4);
res.writeFloatLE(f2, 8);
buffers.push(res);
}
function serialize2i(opcode, i1, i2) {
var res = commandBuffer(opcode, 12);
res.writeUInt32LE(i1, 4);
res.writeUInt32LE(i2, 8);
buffers.push(res);
}
function serialize3i(opcode, i1, i2, i3) {
var res = commandBuffer(opcode, 16);
res.writeUInt32LE(i1, 4);
res.writeUInt32LE(i2, 8);
res.writeUInt32LE(i3, 12);
buffers.push(res);
}
function serialize2i1f(opcode, i1, i2, f1) {
var res = commandBuffer(opcode, 16);
res.writeUInt32LE(i1, 4);
res.writeUInt32LE(i2, 8);
res.writeFloatLE(f1, 12);
buffers.push(res);
}
function serialize2ifv(opcode, i1, i2, fv) {
var res = commandBuffer(opcode, 12 + fv.length*4);
res.writeUInt32LE(i1, 4);
res.writeUInt32LE(i2, 8);
for (var i=0; i < fv.length; ++i)
res.writeFloatLE(fv[i], 12+i*4);
buffers.push(res);
}
function serialize2i4f(opcode, i1, i2, f1, f2, f3, f4) {
var res = commandBuffer(opcode, 28);
res.writeUInt32LE(i1, 4);
res.writeUInt32LE(i2, 8);
res.writeFloatLE(f1, 12);
res.writeFloatLE(f2, 16);
res.writeFloatLE(f3, 20);
res.writeFloatLE(f4, 24);
buffers.push(res);
}
function render(ctxLocal) {
if (!ctxLocal) // ctxLocal overrides ctx passed during creation of renderContext
ctxLocal = ctx;
if (buffers.length == 0) {
buffers = [];
currentLength = 0;
return;
}
GLX.Render(ctxLocal, buffers);
buffers = [];
currentLength = 0;
}
var renderContext = {
Render: render,
Begin: function(what) {
serialize1i(4, what);
},
End: function() {
serialize0(23);
},
Ortho: function(left, right, bottom, top, znear, zfar) {
serialize6d(182, left, right, bottom, top, znear, zfar);
},
Frustum: function(left, right, bottom, top, znear, zfar) {
serialize6d(182, left, right, bottom, top, znear, zfar);
},
PopMatrix: function() {
serialize0(183);
},
PushMatrix: function() {
serialize0(184);
},
LoadIdentity: function() {
serialize0(176);
},
Rotatef: function(a, x, y, z) {
serialize4fv(186, a, x, y, z);
},
CallList: function(list) {
serialize1i(1, list);
},
Viewport: function(x, y, w, h) {
serialize4i(191, x, y, w, h); // TODO: x,y - signed, w,h - unsigned (currently all 4 unsigned)
},
Vertex3f: function(x, y, z) {
serialize3fv(70, x, y, z);
},
Vertex3fv: function(v) {
serialize3fv(70, v[0], v[1], v[2]);
},
Color3f: function(r, g, b) {
serialize3fv(8, r, g, b);
},
Normal3f: function(x, y, z) {
serialize3fv(30, x, y, z);
},
Normal3fv: function(v) {
serialize3fv(70, v[0], v[1], v[2]);
},
Color4f: function(r, g, b, a) {
serialize4fv(16, r, g, b, a);
},
Scalef: function(x, y, z) {
serialize3fv(188, x, y, z);
},
Translatef: function(x, y, z) {
serialize3fv(190, x, y, z);
},
ClearColor: function(r, g, b, a) {
serialize4fv(0x82, r, g, b, a);
},
MatrixMode: function(mode) {
serialize1i(179, mode);
},
Enable: function(value) {
serialize1i(139, value);
},
Lightfv: function(light, name, p1, p2, p3, p4) {
if (p1.length)
serialize2i4f(87, light, name, p1[0], p1[1], p1[2], p1[3]);
else
serialize2i4f(87, light, name, p1, p2, p3, p4);
},
Materialfv: function(light, name, p1, p2, p3, p4) {
if (p1.length)
serialize2i4f(97, light, name, p1[0], p1[1], p1[2], p1[3]);
else
serialize2i4f(97, light, name, p1, p2, p3, p4);
},
Clear: function(mask) {
serialize1i(0x7f, mask);
},
ShadeModel: function(model) {
serialize1i(104, model);
},
BlendFunc: function(sfactor, dfactor) {
serialize2i(160, sfactor, dfactor);
},
PointSize: function(r) {
serialize1f(100, r);
},
Hint: function(target, mode) {
serialize2i(85, target, mode);
},
BindTexture: function(target, texture) {
serialize2i(4117, target, texture);
},
TexEnvf: function(target, pname, param) {
serialize2i1f(112, target, pname, param);
},
TexParameterf: function(target, pname, param) {
serialize2i1f(105, target, pname, param);
},
TexParameterfv: function(target, pname, param) {
serialize2ifv(106, target, pname, param);
},
TexParameteri: function(target, pname, param) {
serialize3i(107, target, pname, param);
},
TexImage2D: function(target, level, internalFormat, width, height, border, format, type, data) {
render();
var typeSize = [];
typeSize[constants.FLOAT] = 4;
typeSize[constants.BYTE] = 1;
typeSize[constants.UNSIGNED_BYTE] = 1;
var res = new Buffer(60 + data.length*typeSize[type]);
res.writeUInt32LE(res.length, 0);
res.writeUInt32LE(110, 4);
res[8] = 0; // swapbytes
res[9] = 0; // lsbfirst
res.writeUInt16LE(0, 10); // unused
/*
defaults: (from http://stackoverflow.com/questions/21563590/glteximage2d-protocol-arguments?noredirect=1#comment32577251_21563590 )
GL_UNPACK_SWAP_BYTES boolean false true or false
GL_UNPACK_LSB_FIRST boolean false true or false
GL_UNPACK_ROW_LENGTH integer 0 [0,oo)
GL_UNPACK_SKIP_ROWS integer 0 [0,oo)
GL_UNPACK_SKIP_PIXELS integer 0 [0,oo)
GL_UNPACK_ALIGNMENT integer 4 1, 2, 4, or 8
*/
res.writeUInt32LE(0, 12); // rowlength
res.writeUInt32LE(0, 16); // skiprows
res.writeUInt32LE(0, 20); // skippixels
res.writeUInt32LE(4, 24); // alignment
res.writeUInt32LE(target, 28);
res.writeUInt32LE(level, 32);
res.writeUInt32LE(internalFormat, 36);
res.writeUInt32LE(width, 40);
res.writeUInt32LE(height, 44);
res.writeUInt32LE(border, 48);
res.writeUInt32LE(format, 52);
res.writeUInt32LE(type, 56);
switch(type) {
case constants.FLOAT:
for (var i=0; i < data.length; ++i)
res.writeFloatLE(data[i], 60+i*typeSize[type]);
break;
case constants.BYTE:
case constants.UNSIGNED_BYTE:
for (var i=0; i < data.length; ++i)
res[60+i] = data[i];
break;
default:
throw new Error('unsupported texture type:' + type);
}
// bake sure buffer for glxRender request is emptied first
render();
var dataLen = res.length;
var maxSize = 262124;
var totalRequests = 1 + parseInt(dataLen / maxSize) - 1;
if (dataLen % maxSize)
totalRequests++;
// for some reason RenderLarge does not like everything to be sent in one go
// add one extra buffer request for small requests
if (dataLen < maxSize) {
GLX.RenderLarge(ctx, 1, 2, res);
GLX.RenderLarge(ctx, 2, 2, Buffer(0));
return;
}
var pos = 0;
var reqNum = 1;
while(dataLen > 0) {
if (dataLen < maxSize) {
GLX.RenderLarge(ctx, reqNum, totalRequests, res.slice(pos));
break;
} else {
GLX.RenderLarge(ctx, reqNum, totalRequests, res.slice(pos, pos + maxSize));
pos += maxSize;
dataLen -= maxSize;
reqNum++;
}
}
},
ProgramString: function(target, format, src) {
serialize3i(target, format, src);
buffers.push(Buffer(src));
},
BindProgram: function(target, program) {
serialize2i(target, format, src);
},
TexCoord2f: function(x, y) {
serialize2f(54, x, y);
}
};
// import all constants
for (var c in constants)
renderContext[c] = constants[c];
// bind some glx functions
'NewList EndList GenLists GenTextures IsTexture SwapBuffers Finish'.split(' ').forEach(function(name) {
// todo: small camelCase ? to be consistent with webgl api
//renderContext[name] = GLX[name].bind(GLX, ctx);
// flush render buffer before glx requests
renderContext[name] = function(p1, p2, p3, p4, p5, p6, p7, p8) {
render();
GLX[name](ctx, p1, p2, p3, p4, p5, p6, p7, p8);
}
});
return renderContext;
}