73 lines
2.3 KiB
JavaScript
73 lines
2.3 KiB
JavaScript
|
var x11 = require('../../lib');
|
||
|
|
||
|
var randomarr = [];
|
||
|
for(var i=0; i < 2000; ++i) {
|
||
|
randomarr.push([Math.random()*30-15, Math.random()*30-15, Math.random()*30-15]);
|
||
|
}
|
||
|
|
||
|
var width = 500;
|
||
|
var height = 500;
|
||
|
var eventmask = x11.eventMask.PointerMotion;
|
||
|
var listId = 1;
|
||
|
|
||
|
x11.createClient(function(err, display) {
|
||
|
var X = display.client;
|
||
|
var root = display.screen[0].root;
|
||
|
X.require('glx', function(err, GLX) {
|
||
|
var visual = 0;
|
||
|
var visuals = display.screen[0].depths[24];
|
||
|
for (visual in visuals) {
|
||
|
if (visuals[visual].class == 4 || visuals[visual].class == 5)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
var win = X.AllocID();
|
||
|
X.CreateWindow(win, root, 0, 0, width, height, 0, 0, 0, visual, { eventMask: eventmask });
|
||
|
X.MapWindow(win);
|
||
|
var ctx = X.AllocID();
|
||
|
GLX.CreateContext(ctx, visual, 0, 0, 0);
|
||
|
GLX.MakeCurrent(win, ctx, 0, function(err, ctx) {}); // do we need to wait for reply here?
|
||
|
|
||
|
function draw(ev) {
|
||
|
var gl = GLX.renderPipeline();
|
||
|
gl.Enable(0x0B71);
|
||
|
gl.Viewport(0, 0, 800, 800);
|
||
|
gl.MatrixMode(0x1701);
|
||
|
gl.LoadIdentity();
|
||
|
gl.Ortho(-30.0, 30.0, -30.0, 30.0, -300.0, 300.0);
|
||
|
//gl.Frustum(-30.0, 30.0, -30.0, 30.0, 30, 300.0);
|
||
|
|
||
|
gl.Rotatef(ev.y, 0, 0, 1);
|
||
|
gl.Rotatef(ev.x, 1, 0, 0);
|
||
|
gl.MatrixMode(0x1700);
|
||
|
gl.ClearColor(0.3,0.3,0.3,0.0);
|
||
|
gl.Clear(0x00004000|0x00000100);
|
||
|
gl.ShadeModel(0x1D01);
|
||
|
gl.LoadIdentity();
|
||
|
gl.CallList(listId);
|
||
|
gl.render(ctx);
|
||
|
GLX.SwapBuffers(ctx, win);
|
||
|
}
|
||
|
|
||
|
GLX.GenLists(ctx, 1, function(err, startListIndex) {
|
||
|
listId = startListIndex;
|
||
|
GLX.NewList(ctx, listId, 0x00001300);
|
||
|
var gl = GLX.renderPipeline();
|
||
|
gl.Begin(0x0004);
|
||
|
for (var i=0; i < 1000; ++i)
|
||
|
{
|
||
|
gl.Vertex3f(randomarr[i][0], randomarr[i][1], randomarr[i][2]);
|
||
|
gl.Color3f((randomarr[i+1000][0]+15/30), (randomarr[i+1000][1]+15)/30, (randomarr[i+1000][2]+15)/30);
|
||
|
}
|
||
|
gl.End();
|
||
|
gl.render(ctx);
|
||
|
GLX.EndList(ctx);
|
||
|
draw({x: 10, y: 10});
|
||
|
});
|
||
|
|
||
|
X.on('event', draw);
|
||
|
});
|
||
|
X.on('error', function(err) { console.log(err); });
|
||
|
});
|
||
|
|